- fixed: always initialize active colors in special font

https://forum.zdoom.org/viewtopic.php?t=61859
This commit is contained in:
alexey.lysiuk 2018-08-31 10:42:53 +03:00 committed by drfrag666
parent 94696c1c70
commit a75cd861c2

View file

@ -2050,7 +2050,14 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
FixXMoves();
if (!noTranslate) LoadTranslations();
if (noTranslate)
{
ActiveColors = 0;
}
else
{
LoadTranslations();
}
delete[] charlumps;
}