Implemented loading/saving of line/sector health and health groups in savegames

This commit is contained in:
ZZYZX 2018-10-31 22:40:08 +02:00 committed by Christoph Oelckers
parent 40c56bad09
commit a6cdcab128
5 changed files with 71 additions and 1 deletions

View file

@ -9,6 +9,7 @@
#include "p_local.h"
#include "p_maputl.h"
#include "c_cvars.h"
#include "serializer.h"
//==========================================================================
//
@ -530,3 +531,50 @@ bool P_CheckSectorVulnerable(sector_t* sector, int part)
return false;
return true;
}
///
FSerializer &Serialize(FSerializer &arc, const char *key, FHealthGroup& g, FHealthGroup *def)
{
if (arc.BeginObject(key))
{
arc("id", g.id)
("health", g.health)
.EndObject();
}
return arc;
}
void P_SerializeHealthGroups(FSerializer& arc)
{
// todo : stuff
if (arc.BeginArray("healthgroups"))
{
if (arc.isReading())
{
TArray<FHealthGroup> readGroups;
int sz = arc.ArraySize();
for (int i = 0; i < sz; i++)
{
FHealthGroup grp;
arc(nullptr, grp);
FHealthGroup* existinggrp = P_GetHealthGroup(grp.id);
if (!existinggrp)
continue;
existinggrp->health = grp.health;
}
}
else
{
TMap<int, FHealthGroup>::ConstIterator it(level.healthGroups);
TMap<int, FHealthGroup>::ConstPair* pair;
while (it.NextPair(pair))
{
FHealthGroup grp = pair->Value;
arc(nullptr, grp);
}
}
arc.EndArray();
}
}

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@ -35,3 +35,5 @@ void P_GeometryRadiusAttack(AActor* bombspot, AActor* bombsource, int bombdamage
bool P_CheckLinedefVulnerable(line_t* line, int side, int part = -1);
bool P_CheckSectorVulnerable(sector_t* sector, int part);
void P_SerializeHealthGroups(FSerializer& arc);

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@ -56,6 +56,7 @@
#include "serializer.h"
#include "g_levellocals.h"
#include "events.h"
#include "p_destructible.h"
//==========================================================================
//
@ -74,6 +75,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, line_t &line, line_t *
.Args("args", line.args, def->args, line.special)
("portalindex", line.portalindex, def->portalindex)
("locknumber", line.locknumber, def->locknumber)
("health", line.health, def->health)
// Unless the map loader is changed the sidedef references will not change between map loads so there's no need to save them.
//.Array("sides", line.sidedef, 2)
.EndObject();
@ -293,6 +295,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t
.Terrain("floorterrain", p.terrainnum[0], &def->terrainnum[0])
.Terrain("ceilingterrain", p.terrainnum[1], &def->terrainnum[1])
("scrolls", scroll, nul)
("healthfloor", p.healthfloor, def->healthfloor)
("healthceiling", p.healthceiling, def->healthceiling)
// GZDoom exclusive:
.Array("reflect", p.reflect, def->reflect, 2, true)
.EndObject();
@ -991,6 +995,8 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
arc("sectorportals", level.sectorPortals);
if (arc.isReading()) P_FinalizePortals();
// [ZZ] serialize health groups
P_SerializeHealthGroups(arc);
// [ZZ] serialize events
E_SerializeEvents(arc);
DThinker::SerializeThinkers(arc, hubload);

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@ -2652,6 +2652,10 @@ DEFINE_FIELD_X(Sector, sector_t, damageamount)
DEFINE_FIELD_X(Sector, sector_t, damageinterval)
DEFINE_FIELD_X(Sector, sector_t, leakydamage)
DEFINE_FIELD_X(Sector, sector_t, ZoneNumber)
DEFINE_FIELD_X(Sector, sector_t, healthceiling)
DEFINE_FIELD_X(Sector, sector_t, healthfloor)
DEFINE_FIELD_X(Sector, sector_t, healthceilinggroup)
DEFINE_FIELD_X(Sector, sector_t, healthfloorgroup)
DEFINE_FIELD_X(Sector, sector_t, MoreFlags)
DEFINE_FIELD_X(Sector, sector_t, Flags)
DEFINE_FIELD_X(Sector, sector_t, SecActTarget)
@ -2675,6 +2679,8 @@ DEFINE_FIELD_X(Line, line_t, validcount)
DEFINE_FIELD_X(Line, line_t, locknumber)
DEFINE_FIELD_X(Line, line_t, portalindex)
DEFINE_FIELD_X(Line, line_t, portaltransferred)
DEFINE_FIELD_X(Line, line_t, health)
DEFINE_FIELD_X(Line, line_t, healthgroup)
DEFINE_FIELD_X(Side, side_t, sector)
DEFINE_FIELD_X(Side, side_t, linedef)

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@ -157,6 +157,9 @@ struct Line native play
native readonly uint portalindex;
native readonly uint portaltransferred;
native readonly int health;
native readonly int healthgroup;
native bool isLinePortal();
native bool isVisualPortal();
native Line getPortalDestination();
@ -287,6 +290,11 @@ struct Sector native play
native readonly uint16 ZoneNumber;
native readonly int healthceiling;
native readonly int healthfloor;
native readonly int healthceilinggroup;
native readonly int healthfloorgroup;
enum ESectorMoreFlags
{
SECMF_FAKEFLOORONLY = 2, // when used as heightsec in R_FakeFlat, only copies floor