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- fixed: For named functions the prototype needs to be set before the code generator starts resolving. Otherwise it will crash on incompletely set up forward declarations.
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1 changed files with 12 additions and 2 deletions
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@ -673,6 +673,13 @@ VMFunction *FFunctionBuildList::AddFunction(PFunction *functype, FxExpression *c
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it.Function->ImplicitArgs = functype->GetImplicitArgs();
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it.Function->ImplicitArgs = functype->GetImplicitArgs();
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it.Proto = nullptr;
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it.Proto = nullptr;
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it.FromDecorate = fromdecorate;
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it.FromDecorate = fromdecorate;
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// set prototype for named functions.
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if (it.Func->SymbolName != NAME_None)
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{
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it.Function->Proto = it.Func->Variants[0].Proto;
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}
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mItems.Push(it);
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mItems.Push(it);
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return it.Function;
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return it.Function;
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}
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}
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@ -714,10 +721,13 @@ void FFunctionBuildList::Build()
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{
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{
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assert(item.Proto != nullptr);
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assert(item.Proto != nullptr);
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// Generate prototype for this anonymous function
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// Generate prototype for anonymous functions.
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VMScriptFunction *sfunc = item.Function;
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VMScriptFunction *sfunc = item.Function;
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// create a new prototype from the now known return type and the argument list of the function's template prototype.
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// create a new prototype from the now known return type and the argument list of the function's template prototype.
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sfunc->Proto = NewPrototype(item.Proto->ReturnTypes, item.Func->Variants[0].Proto->ArgumentTypes);
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if (sfunc->Proto == nullptr)
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{
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sfunc->Proto = NewPrototype(item.Proto->ReturnTypes, item.Func->Variants[0].Proto->ArgumentTypes);
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}
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// Emit code
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// Emit code
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item.Code->Emit(&buildit);
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item.Code->Emit(&buildit);
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