mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
- Fixes to compile with GCC 4.5.0.
SVN r2660 (trunk)
This commit is contained in:
parent
4b817cfd8b
commit
a2573e4bb3
9 changed files with 65 additions and 16 deletions
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@ -11,8 +11,8 @@
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#pragma once
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#endif
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#ifndef _MSC_VER
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#define __forceinline inline
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#if defined(__GNUC__) && !defined(__forceinline)
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#define __forceinline __inline__ __attribute__((always_inline))
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#endif
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static __forceinline SDWORD Scale (SDWORD a, SDWORD b, SDWORD c)
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@ -448,9 +448,9 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurRoam)
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{
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// Turn
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if (pr_minotaurroam() & 1)
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self->movedir = (++self->movedir)%8;
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self->movedir = (self->movedir + 1) % 8;
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else
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self->movedir = (self->movedir+7)%8;
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self->movedir = (self->movedir + 7) % 8;
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FaceMovementDirection (self);
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}
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}
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@ -72,7 +72,7 @@ void AFastProjectile::Tick ()
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tm.LastRipped = NULL; // [RH] Do rip damage each step, like Hexen
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}
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if (!P_TryMove (this, x + xfrac,y + yfrac, true, false, tm))
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if (!P_TryMove (this, x + xfrac,y + yfrac, true, NULL, tm))
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{ // Blocked move
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if (!(flags3 & MF3_SKYEXPLODE))
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{
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@ -512,12 +512,12 @@ bool P_Move (AActor *actor)
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try_ok = true;
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for(int i=1; i < steps; i++)
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{
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try_ok = P_TryMove(actor, origx + Scale(deltax, i, steps), origy + Scale(deltay, i, steps), dropoff, false, tm);
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try_ok = P_TryMove(actor, origx + Scale(deltax, i, steps), origy + Scale(deltay, i, steps), dropoff, NULL, tm);
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if (!try_ok) break;
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}
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// killough 3/15/98: don't jump over dropoffs:
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if (try_ok) try_ok = P_TryMove (actor, tryx, tryy, dropoff, false, tm);
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if (try_ok) try_ok = P_TryMove (actor, tryx, tryy, dropoff, NULL, tm);
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// [GrafZahl] Interpolating monster movement as it is done here just looks bad
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// so make it switchable
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@ -4963,7 +4963,7 @@ bool P_CheckMissileSpawn (AActor* th)
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bool MBFGrenade = (!(th->flags & MF_MISSILE) || (th->BounceFlags & BOUNCE_MBF));
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// killough 3/15/98: no dropoff (really = don't care for missiles)
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if (!(P_TryMove (th, th->x, th->y, false, false, tm)))
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if (!(P_TryMove (th, th->x, th->y, false, NULL, tm)))
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{
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// [RH] Don't explode ripping missiles that spawn inside something
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if (th->BlockingMobj == NULL || !(th->flags2 & MF2_RIP) || (th->BlockingMobj->flags5 & MF5_DONTRIP))
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@ -1975,7 +1975,7 @@ void P_CrouchMove(player_t * player, int direction)
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// check whether the move is ok
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player->mo->height = FixedMul(defaultheight, player->crouchfactor);
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if (!P_TryMove(player->mo, player->mo->x, player->mo->y, false, false))
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if (!P_TryMove(player->mo, player->mo->x, player->mo->y, false, NULL))
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{
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player->mo->height = savedheight;
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if (direction > 0)
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@ -202,7 +202,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
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{
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DWORD palette[256];
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BYTE pngpal[256][3];
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};
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} p;
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BYTE trans[256];
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bool havetRNS = false;
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DWORD len, id;
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@ -260,14 +260,14 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
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case MAKE_ID('P','L','T','E'):
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PaletteSize = MIN<int> (len / 3, 256);
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lump.Read (pngpal, PaletteSize * 3);
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lump.Read (p.pngpal, PaletteSize * 3);
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if (PaletteSize * 3 != (int)len)
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{
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lump.Seek (len - PaletteSize * 3, SEEK_CUR);
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}
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for (i = PaletteSize - 1; i >= 0; --i)
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{
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palette[i] = MAKERGB(pngpal[i][0], pngpal[i][1], pngpal[i][2]);
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p.palette[i] = MAKERGB(p.pngpal[i][0], p.pngpal[i][1], p.pngpal[i][2]);
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}
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break;
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@ -314,7 +314,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
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case 3: // Paletted
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PaletteMap = new BYTE[PaletteSize];
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GPalette.MakeRemap (palette, PaletteMap, trans, PaletteSize);
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GPalette.MakeRemap (p.palette, PaletteMap, trans, PaletteSize);
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for (i = 0; i < PaletteSize; ++i)
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{
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if (trans[i] == 0)
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@ -69,6 +69,54 @@
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#include <time.h>
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#include <zlib.h>
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#if defined(_WIN64) && defined(__GNUC__)
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struct KNONVOLATILE_CONTEXT_POINTERS {
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union {
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PDWORD64 IntegerContext[16];
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struct {
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PDWORD64 Rax;
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PDWORD64 Rcx;
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PDWORD64 Rdx;
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PDWORD64 Rbx;
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PDWORD64 Rsp;
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PDWORD64 Rbp;
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PDWORD64 Rsi;
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PDWORD64 Rdi;
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PDWORD64 R8;
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PDWORD64 R9;
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PDWORD64 R10;
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PDWORD64 R11;
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PDWORD64 R12;
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PDWORD64 R13;
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PDWORD64 R14;
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PDWORD64 R15;
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};
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};
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};
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typedef
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EXCEPTION_DISPOSITION
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NTAPI
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EXCEPTION_ROUTINE (
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struct _EXCEPTION_RECORD *ExceptionRecord,
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PVOID EstablisherFrame,
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struct _CONTEXT *ContextRecord,
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PVOID DispatcherContext
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);
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NTSYSAPI
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EXCEPTION_ROUTINE *
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NTAPI
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RtlVirtualUnwind (
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DWORD HandlerType,
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DWORD64 ImageBase,
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DWORD64 ControlPc,
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PRUNTIME_FUNCTION FunctionEntry,
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PCONTEXT ContextRecord,
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PVOID *HandlerData,
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PDWORD64 EstablisherFrame,
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KNONVOLATILE_CONTEXT_POINTERS *ContextPointers
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);
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#endif
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// MACROS ------------------------------------------------------------------
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#define REMOTE_HOST "localhost"
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@ -1312,7 +1360,7 @@ static void StackWalk (HANDLE file, void *dumpaddress, DWORD *topOfStack, DWORD
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}
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// If we reach a RIP of zero, this means we've walked off the end of
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// the call stack and are done.
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if (context.Rip == NULL)
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if (context.Rip == 0)
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{
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break;
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}
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@ -388,8 +388,9 @@ FRawPS2Controller::~FRawPS2Controller()
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bool FRawPS2Controller::ProcessInput(RAWHID *raw, int code)
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{
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// w32api has an incompatible definition of bRawData
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#if __GNUC__
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// w32api has an incompatible definition of bRawData.
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// (But the version that comes with MinGW64 is fine.)
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#if defined(__GNUC__) && !defined(_WIN64)
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BYTE *rawdata = &raw->bRawData;
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#else
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BYTE *rawdata = raw->bRawData;
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