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Added compatibility handling for fog and dynamic lights used together
See http://forum.drdteam.org/viewtopic.php?t=7063
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@ -448,6 +448,7 @@ void GLFlat::Draw(int pass, bool trans) // trans only has meaning for GLPASS_LIG
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case GLPASS_LIGHTTEX:
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case GLPASS_LIGHTTEX_ADDITIVE:
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case GLPASS_LIGHTTEX_FOGGY:
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DrawLightsCompat(pass);
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break;
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@ -448,6 +448,7 @@ void GLWall::Draw(int pass)
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case GLPASS_LIGHTTEX:
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case GLPASS_LIGHTTEX_ADDITIVE:
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case GLPASS_LIGHTTEX_FOGGY:
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RenderLightsCompat(pass);
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break;
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