Fix a couple missing structs in vissprite_t

This commit is contained in:
Randy Heit 2016-04-27 00:10:29 -05:00
parent 3a17d6aa78
commit a14c0c8063

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@ -41,8 +41,14 @@ struct vissprite_t
FVector3 gpos; // origin in world coordinates
union
{
float gzb, gzt; // global bottom / top for silhouette clipping
int y1, y2; // top / bottom of particle on screen
struct
{
float gzb, gzt; // global bottom / top for silhouette clipping
};
struct
{
int y1, y2; // top / bottom of particle on screen
};
};
angle_t angle;
fixed_t xscale;