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Fix a couple missing structs in vissprite_t
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1 changed files with 8 additions and 2 deletions
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@ -41,8 +41,14 @@ struct vissprite_t
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FVector3 gpos; // origin in world coordinates
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FVector3 gpos; // origin in world coordinates
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union
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union
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{
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{
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float gzb, gzt; // global bottom / top for silhouette clipping
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struct
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int y1, y2; // top / bottom of particle on screen
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{
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float gzb, gzt; // global bottom / top for silhouette clipping
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};
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struct
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{
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int y1, y2; // top / bottom of particle on screen
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};
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};
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};
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angle_t angle;
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angle_t angle;
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fixed_t xscale;
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fixed_t xscale;
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