mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
- Fix softpoly wall clipping bug
This commit is contained in:
parent
c1e39ca06a
commit
a0cc78d6aa
1 changed files with 6 additions and 6 deletions
|
@ -117,10 +117,10 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
|
|||
|
||||
double topceilz1 = frontceilz1;
|
||||
double topceilz2 = frontceilz2;
|
||||
double topfloorz1 = MIN(backceilz1, frontceilz1);
|
||||
double topfloorz2 = MIN(backceilz2, frontceilz2);
|
||||
double bottomceilz1 = MAX(frontfloorz1, backfloorz1);
|
||||
double bottomceilz2 = MAX(frontfloorz2, backfloorz2);
|
||||
double topfloorz1 = MAX(MIN(backceilz1, frontceilz1), frontfloorz1);
|
||||
double topfloorz2 = MAX(MIN(backceilz2, frontceilz2), frontfloorz2);
|
||||
double bottomceilz1 = MIN(MAX(frontfloorz1, backfloorz1), frontceilz1);
|
||||
double bottomceilz2 = MIN(MAX(frontfloorz2, backfloorz2), frontceilz2);
|
||||
double bottomfloorz1 = frontfloorz1;
|
||||
double bottomfloorz2 = frontfloorz2;
|
||||
double middleceilz1 = topfloorz1;
|
||||
|
@ -135,7 +135,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
|
|||
{
|
||||
wall.SetCoords(line->v1->fPos(), line->v2->fPos(), topceilz1, topfloorz1, topceilz2, topfloorz2);
|
||||
wall.TopTexZ = topTexZ;
|
||||
wall.BottomTexZ = MIN(topfloorz1, topfloorz2);
|
||||
wall.BottomTexZ = MIN(MIN(backceilz1, frontceilz1), MIN(backceilz2, frontceilz2));
|
||||
wall.Texpart = side_t::top;
|
||||
wall.Render(worldToClip, clipPlane, cull);
|
||||
}
|
||||
|
@ -143,7 +143,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
|
|||
if ((bottomfloorz1 < bottomceilz1 || bottomfloorz2 < bottomceilz2) && line->sidedef && !bothSkyFloor)
|
||||
{
|
||||
wall.SetCoords(line->v1->fPos(), line->v2->fPos(), bottomceilz1, bottomfloorz1, bottomceilz2, bottomfloorz2);
|
||||
wall.TopTexZ = MAX(bottomceilz1, bottomceilz2);
|
||||
wall.TopTexZ = MAX(MAX(frontfloorz1, backfloorz1), MAX(frontfloorz2, backfloorz2));
|
||||
wall.BottomTexZ = bottomTexZ;
|
||||
wall.UnpeggedCeil1 = topceilz1;
|
||||
wall.UnpeggedCeil2 = topceilz2;
|
||||
|
|
Loading…
Reference in a new issue