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- fixed blinking frame after saving a game
Viewport was not reseted after creation of saved game thumbnail, so one junk frame was rendered right after saving a game https://forum.zdoom.org/viewtopic.php?t=60412
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@ -739,6 +739,8 @@ void GLSceneDrawer::WriteSavePic (player_t *player, FileWriter *file, int width,
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GLRenderer->CopyToBackbuffer(&bounds, false);
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GLRenderer->CopyToBackbuffer(&bounds, false);
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glFlush();
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glFlush();
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screen->SetOutputViewport(nullptr);
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uint8_t * scr = (uint8_t *)M_Malloc(width * height * 3);
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uint8_t * scr = (uint8_t *)M_Malloc(width * height * 3);
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glReadPixels(0,0,width, height,GL_RGB,GL_UNSIGNED_BYTE,scr);
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glReadPixels(0,0,width, height,GL_RGB,GL_UNSIGNED_BYTE,scr);
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M_CreatePNG (file, scr + ((height-1) * width * 3), NULL, SS_RGB, width, height, -width * 3, Gamma);
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M_CreatePNG (file, scr + ((height-1) * width * 3), NULL, SS_RGB, width, height, -width * 3, Gamma);
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