mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
No more SDL dependency in native OS X backend
This commit is contained in:
parent
7d231c3008
commit
9f01384bc5
1 changed files with 192 additions and 145 deletions
|
@ -36,7 +36,6 @@
|
|||
|
||||
#include <sys/time.h>
|
||||
#include <sys/sysctl.h>
|
||||
#include <pthread.h>
|
||||
#include <dlfcn.h>
|
||||
|
||||
#include <AppKit/AppKit.h>
|
||||
|
@ -45,8 +44,6 @@
|
|||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glext.h>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
// Avoid collision between DObject class and Objective-C
|
||||
#define Class ObjectClass
|
||||
|
||||
|
@ -376,8 +373,8 @@ void NewFailure()
|
|||
|
||||
int OriginalMain(int argc, char** argv)
|
||||
{
|
||||
printf(GAMENAME" %s - %s - Cocoa version\nCompiled on %s\n",
|
||||
GetVersionString(), GetGitTime(), __DATE__);
|
||||
printf(GAMENAME" %s - %s - Cocoa version\nCompiled on %s\n\n",
|
||||
GetVersionString(), GetGitTime(), __DATE__);
|
||||
|
||||
seteuid(getuid());
|
||||
std::set_new_handler(NewFailure);
|
||||
|
@ -388,24 +385,12 @@ int OriginalMain(int argc, char** argv)
|
|||
setenv("LC_NUMERIC", "C", 1);
|
||||
setlocale(LC_ALL, "C");
|
||||
|
||||
if (SDL_Init (SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE|SDL_INIT_JOYSTICK) == -1)
|
||||
{
|
||||
fprintf (stderr, "Could not initialize SDL:\n%s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
atterm(SDL_Quit);
|
||||
|
||||
printf("\n");
|
||||
|
||||
SDL_DisplayMode videoInfo = {};
|
||||
|
||||
if (0 == SDL_GetDesktopDisplayMode(vid_adapter, &videoInfo))
|
||||
{
|
||||
vid_defwidth = videoInfo.w;
|
||||
vid_defheight = videoInfo.h;
|
||||
vid_vsync = true;
|
||||
fullscreen = true;
|
||||
}
|
||||
// Set reasonable default values for video settings
|
||||
const NSSize screenSize = [[NSScreen mainScreen] frame].size;
|
||||
vid_defwidth = static_cast<int>(screenSize.width);
|
||||
vid_defheight = static_cast<int>(screenSize.height);
|
||||
vid_vsync = true;
|
||||
fullscreen = true;
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -1104,7 +1089,7 @@ void ProcessMouseWheelEvent(NSEvent* theEvent)
|
|||
}
|
||||
|
||||
|
||||
const Uint16 BYTES_PER_PIXEL = 4;
|
||||
const size_t BYTES_PER_PIXEL = 4;
|
||||
|
||||
} // unnamed namespace
|
||||
|
||||
|
@ -1849,71 +1834,150 @@ bool I_SetCursor(FTexture* cursorpic)
|
|||
extern "C"
|
||||
{
|
||||
|
||||
int SDL_Init(Uint32 flags)
|
||||
{
|
||||
ZD_UNUSED(flags);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDL_Quit()
|
||||
{
|
||||
if (NULL != appCtrl)
|
||||
typedef enum
|
||||
{
|
||||
[NSApp setDelegate:nil];
|
||||
[NSApp deactivate];
|
||||
SDL_FALSE = 0,
|
||||
SDL_TRUE = 1
|
||||
} SDL_bool;
|
||||
|
||||
[appCtrl release];
|
||||
appCtrl = NULL;
|
||||
}
|
||||
}
|
||||
typedef int8_t Sint8;
|
||||
typedef uint8_t Uint8;
|
||||
typedef int16_t Sint16;
|
||||
typedef uint16_t Uint16;
|
||||
typedef int32_t Sint32;
|
||||
typedef uint32_t Uint32;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
|
||||
SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
|
||||
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
|
||||
SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
|
||||
SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
|
||||
SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
|
||||
SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
|
||||
SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
|
||||
SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
|
||||
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
|
||||
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
|
||||
SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
|
||||
SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
|
||||
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */
|
||||
} SDL_WindowFlags;
|
||||
|
||||
|
||||
const char* SDL_GetError()
|
||||
{
|
||||
static char empty[] = {0};
|
||||
return empty;
|
||||
}
|
||||
typedef struct SDL_Rect {
|
||||
Sint16 x, y;
|
||||
Uint16 w, h;
|
||||
} SDL_Rect;
|
||||
|
||||
typedef struct SDL_Color {
|
||||
Uint8 r;
|
||||
Uint8 g;
|
||||
Uint8 b;
|
||||
Uint8 unused;
|
||||
} SDL_Color;
|
||||
|
||||
|
||||
int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode)
|
||||
{
|
||||
// NOTE: Only required fields are assigned
|
||||
const NSRect displayRect = [[NSScreen mainScreen] frame];
|
||||
typedef struct SDL_Palette {
|
||||
int ncolors;
|
||||
SDL_Color *colors;
|
||||
} SDL_Palette;
|
||||
|
||||
mode->w = displayRect.size.width;
|
||||
mode->h = displayRect.size.height;
|
||||
typedef struct SDL_PixelFormat {
|
||||
SDL_Palette *palette;
|
||||
Uint8 BitsPerPixel;
|
||||
Uint8 BytesPerPixel;
|
||||
Uint8 Rloss;
|
||||
Uint8 Gloss;
|
||||
Uint8 Bloss;
|
||||
Uint8 Aloss;
|
||||
Uint8 Rshift;
|
||||
Uint8 Gshift;
|
||||
Uint8 Bshift;
|
||||
Uint8 Ashift;
|
||||
Uint32 Rmask;
|
||||
Uint32 Gmask;
|
||||
Uint32 Bmask;
|
||||
Uint32 Amask;
|
||||
|
||||
return 0;
|
||||
}
|
||||
/** RGB color key information */
|
||||
Uint32 colorkey;
|
||||
/** Alpha value information (per-surface alpha) */
|
||||
Uint8 alpha;
|
||||
} SDL_PixelFormat;
|
||||
|
||||
/** This structure should be treated as read-only, except for 'pixels',
|
||||
* which, if not NULL, contains the raw pixel data for the surface.
|
||||
*/
|
||||
typedef struct SDL_Surface {
|
||||
Uint32 flags; /**< Read-only */
|
||||
SDL_PixelFormat *format; /**< Read-only */
|
||||
int w, h; /**< Read-only */
|
||||
Uint16 pitch; /**< Read-only */
|
||||
void *pixels; /**< Read-write */
|
||||
int offset; /**< Private */
|
||||
|
||||
/** Hardware-specific surface info */
|
||||
struct private_hwdata *hwdata;
|
||||
|
||||
/** clipping information */
|
||||
SDL_Rect clip_rect; /**< Read-only */
|
||||
Uint32 unused1; /**< for binary compatibility */
|
||||
|
||||
/** Allow recursive locks */
|
||||
Uint32 locked; /**< Private */
|
||||
|
||||
/** info for fast blit mapping to other surfaces */
|
||||
struct SDL_BlitMap *map; /**< Private */
|
||||
|
||||
/** format version, bumped at every change to invalidate blit maps */
|
||||
unsigned int format_version; /**< Private */
|
||||
|
||||
/** Reference count -- used when freeing surface */
|
||||
int refcount; /**< Read-mostly */
|
||||
} SDL_Surface;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
|
||||
SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
|
||||
acceleration */
|
||||
SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
|
||||
with the refresh rate */
|
||||
SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
|
||||
rendering to texture */
|
||||
} SDL_RendererFlags;
|
||||
|
||||
/**
|
||||
* \brief Information on the capabilities of a render driver or context.
|
||||
*/
|
||||
typedef struct SDL_RendererInfo
|
||||
{
|
||||
const char *name; /**< The name of the renderer */
|
||||
Uint32 flags; /**< Supported ::SDL_RendererFlags */
|
||||
Uint32 num_texture_formats; /**< The number of available texture formats */
|
||||
Uint32 texture_formats[16]; /**< The available texture formats */
|
||||
int max_texture_width; /**< The maximimum texture width */
|
||||
int max_texture_height; /**< The maximimum texture height */
|
||||
} SDL_RendererInfo;
|
||||
|
||||
/**
|
||||
* \brief The access pattern allowed for a texture.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
|
||||
SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
|
||||
SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
|
||||
} SDL_TextureAccess;
|
||||
|
||||
|
||||
static SDL_PixelFormat* GetPixelFormat()
|
||||
{
|
||||
static SDL_PixelFormat result;
|
||||
|
||||
result.palette = NULL;
|
||||
result.BitsPerPixel = BYTES_PER_PIXEL * 8;
|
||||
result.BytesPerPixel = BYTES_PER_PIXEL;
|
||||
result.Rloss = 0;
|
||||
result.Gloss = 0;
|
||||
result.Bloss = 0;
|
||||
result.Aloss = 8;
|
||||
result.Rshift = 8;
|
||||
result.Gshift = 16;
|
||||
result.Bshift = 24;
|
||||
result.Ashift = 0;
|
||||
result.Rmask = 0x000000FF;
|
||||
result.Gmask = 0x0000FF00;
|
||||
result.Bmask = 0x00FF0000;
|
||||
result.Amask = 0xFF000000;
|
||||
|
||||
return &result;
|
||||
}
|
||||
|
||||
SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int* bpp, Uint32* Rmask, Uint32* Gmask, Uint32* Bmask, Uint32* Amask)
|
||||
{
|
||||
assert(format == SDL_PIXELFORMAT_ABGR8888);
|
||||
//assert(format == SDL_PIXELFORMAT_ABGR8888);
|
||||
|
||||
*bpp = 32;
|
||||
*Rmask = 0x000000FF;
|
||||
|
@ -2045,42 +2109,13 @@ void SDL_DestroyTexture(SDL_Texture *texture)
|
|||
|
||||
int SDL_QueryTexture(SDL_Texture *texture, Uint32* format, int* access, int* w, int* h)
|
||||
{
|
||||
if(format) *format = SDL_PIXELFORMAT_ABGR8888;
|
||||
if(format) *format = 0; //SDL_PIXELFORMAT_ABGR8888;
|
||||
if(access) *access = SDL_TEXTUREACCESS_STREAMING;
|
||||
if(w) *w = texture->window->w;
|
||||
if(h) *h = texture->window->h;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDL_GL_SwapBuffers()
|
||||
{
|
||||
[[NSOpenGLContext currentContext] flushBuffer];
|
||||
}
|
||||
|
||||
int SDL_GL_SetAttribute(SDL_GLattr attr, int value)
|
||||
{
|
||||
if (SDL_GL_MULTISAMPLESAMPLES == attr)
|
||||
{
|
||||
[appCtrl setMultisample:value];
|
||||
}
|
||||
|
||||
// Not interested in other attributes
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int SDL_LockSurface(SDL_Surface* surface)
|
||||
{
|
||||
ZD_UNUSED(surface);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDL_UnlockSurface(SDL_Surface* surface)
|
||||
{
|
||||
ZD_UNUSED(surface);
|
||||
}
|
||||
|
||||
int SDL_LockTexture(SDL_Texture* texture, const SDL_Rect *rect, void** pixels, int *pitch)
|
||||
{
|
||||
|
@ -2139,7 +2174,7 @@ int SDL_UpdateWindowSurface(SDL_Window *screen)
|
|||
|
||||
glFlush();
|
||||
|
||||
SDL_GL_SwapBuffers();
|
||||
[[NSOpenGLContext currentContext] flushBuffer];
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -2348,7 +2383,7 @@ static cycle_t SDLFlipCycles;
|
|||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
||||
void ScaleWithAspect (int &w, int &h, int Width, int Height)
|
||||
void ScaleWithAspect (Uint16 &w, Uint16 &h, Uint16 Width, Uint16 Height)
|
||||
{
|
||||
int resRatio = CheckRatio (Width, Height);
|
||||
int screenRatio;
|
||||
|
@ -2503,9 +2538,8 @@ CocoaFrameBuffer::CocoaFrameBuffer (int width, int height, bool fullscreen)
|
|||
FString caption;
|
||||
caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
|
||||
|
||||
Screen = SDL_CreateWindow (caption,
|
||||
SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
|
||||
width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
|
||||
Screen = SDL_CreateWindow (caption, 0, 0,
|
||||
width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
|
||||
|
||||
if (Screen == NULL)
|
||||
return;
|
||||
|
@ -2761,15 +2795,15 @@ void CocoaFrameBuffer::ResetSDLRenderer ()
|
|||
if (!Renderer)
|
||||
return;
|
||||
|
||||
Uint32 fmt;
|
||||
switch(vid_displaybits)
|
||||
{
|
||||
default: fmt = SDL_PIXELFORMAT_ARGB8888; break;
|
||||
case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break;
|
||||
case 24: fmt = SDL_PIXELFORMAT_RGB888; break;
|
||||
case 16: fmt = SDL_PIXELFORMAT_RGB565; break;
|
||||
case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break;
|
||||
}
|
||||
Uint32 fmt = 0;
|
||||
// switch(vid_displaybits)
|
||||
// {
|
||||
// default: fmt = SDL_PIXELFORMAT_ARGB8888; break;
|
||||
// case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break;
|
||||
// case 24: fmt = SDL_PIXELFORMAT_RGB888; break;
|
||||
// case 16: fmt = SDL_PIXELFORMAT_RGB565; break;
|
||||
// case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break;
|
||||
// }
|
||||
Texture = SDL_CreateTexture (Renderer, fmt, SDL_TEXTUREACCESS_STREAMING, Width, Height);
|
||||
|
||||
{
|
||||
|
@ -3129,6 +3163,18 @@ DarwinVersion GetDarwinVersion()
|
|||
return result;
|
||||
}
|
||||
|
||||
void ReleaseApplicationController()
|
||||
{
|
||||
if (NULL != appCtrl)
|
||||
{
|
||||
[NSApp setDelegate:nil];
|
||||
[NSApp deactivate];
|
||||
|
||||
[appCtrl release];
|
||||
appCtrl = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
} // unnamed namespace
|
||||
|
||||
|
||||
|
@ -3170,9 +3216,10 @@ int main(int argc, char** argv)
|
|||
|
||||
CreateMenu();
|
||||
|
||||
atterm(ReleaseApplicationController);
|
||||
|
||||
appCtrl = [ApplicationController new];
|
||||
[NSApp setDelegate:appCtrl];
|
||||
|
||||
[NSApp run];
|
||||
|
||||
[pool release];
|
||||
|
|
Loading…
Reference in a new issue