No more SDL dependency in native OS X backend

This commit is contained in:
alexey.lysiuk 2014-12-16 22:58:39 +02:00
parent 7d231c3008
commit 9f01384bc5

View file

@ -36,7 +36,6 @@
#include <sys/time.h>
#include <sys/sysctl.h>
#include <pthread.h>
#include <dlfcn.h>
#include <AppKit/AppKit.h>
@ -45,8 +44,6 @@
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#include <SDL.h>
// Avoid collision between DObject class and Objective-C
#define Class ObjectClass
@ -376,8 +373,8 @@ void NewFailure()
int OriginalMain(int argc, char** argv)
{
printf(GAMENAME" %s - %s - Cocoa version\nCompiled on %s\n",
GetVersionString(), GetGitTime(), __DATE__);
printf(GAMENAME" %s - %s - Cocoa version\nCompiled on %s\n\n",
GetVersionString(), GetGitTime(), __DATE__);
seteuid(getuid());
std::set_new_handler(NewFailure);
@ -388,24 +385,12 @@ int OriginalMain(int argc, char** argv)
setenv("LC_NUMERIC", "C", 1);
setlocale(LC_ALL, "C");
if (SDL_Init (SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE|SDL_INIT_JOYSTICK) == -1)
{
fprintf (stderr, "Could not initialize SDL:\n%s\n", SDL_GetError());
return -1;
}
atterm(SDL_Quit);
printf("\n");
SDL_DisplayMode videoInfo = {};
if (0 == SDL_GetDesktopDisplayMode(vid_adapter, &videoInfo))
{
vid_defwidth = videoInfo.w;
vid_defheight = videoInfo.h;
vid_vsync = true;
fullscreen = true;
}
// Set reasonable default values for video settings
const NSSize screenSize = [[NSScreen mainScreen] frame].size;
vid_defwidth = static_cast<int>(screenSize.width);
vid_defheight = static_cast<int>(screenSize.height);
vid_vsync = true;
fullscreen = true;
try
{
@ -1104,7 +1089,7 @@ void ProcessMouseWheelEvent(NSEvent* theEvent)
}
const Uint16 BYTES_PER_PIXEL = 4;
const size_t BYTES_PER_PIXEL = 4;
} // unnamed namespace
@ -1849,71 +1834,150 @@ bool I_SetCursor(FTexture* cursorpic)
extern "C"
{
int SDL_Init(Uint32 flags)
{
ZD_UNUSED(flags);
return 0;
}
void SDL_Quit()
{
if (NULL != appCtrl)
typedef enum
{
[NSApp setDelegate:nil];
[NSApp deactivate];
SDL_FALSE = 0,
SDL_TRUE = 1
} SDL_bool;
[appCtrl release];
appCtrl = NULL;
}
}
typedef int8_t Sint8;
typedef uint8_t Uint8;
typedef int16_t Sint16;
typedef uint16_t Uint16;
typedef int32_t Sint32;
typedef uint32_t Uint32;
typedef enum
{
SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */
} SDL_WindowFlags;
const char* SDL_GetError()
{
static char empty[] = {0};
return empty;
}
typedef struct SDL_Rect {
Sint16 x, y;
Uint16 w, h;
} SDL_Rect;
typedef struct SDL_Color {
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 unused;
} SDL_Color;
int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode)
{
// NOTE: Only required fields are assigned
const NSRect displayRect = [[NSScreen mainScreen] frame];
typedef struct SDL_Palette {
int ncolors;
SDL_Color *colors;
} SDL_Palette;
mode->w = displayRect.size.width;
mode->h = displayRect.size.height;
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Aloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
return 0;
}
/** RGB color key information */
Uint32 colorkey;
/** Alpha value information (per-surface alpha) */
Uint8 alpha;
} SDL_PixelFormat;
/** This structure should be treated as read-only, except for 'pixels',
* which, if not NULL, contains the raw pixel data for the surface.
*/
typedef struct SDL_Surface {
Uint32 flags; /**< Read-only */
SDL_PixelFormat *format; /**< Read-only */
int w, h; /**< Read-only */
Uint16 pitch; /**< Read-only */
void *pixels; /**< Read-write */
int offset; /**< Private */
/** Hardware-specific surface info */
struct private_hwdata *hwdata;
/** clipping information */
SDL_Rect clip_rect; /**< Read-only */
Uint32 unused1; /**< for binary compatibility */
/** Allow recursive locks */
Uint32 locked; /**< Private */
/** info for fast blit mapping to other surfaces */
struct SDL_BlitMap *map; /**< Private */
/** format version, bumped at every change to invalidate blit maps */
unsigned int format_version; /**< Private */
/** Reference count -- used when freeing surface */
int refcount; /**< Read-mostly */
} SDL_Surface;
typedef enum
{
SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
acceleration */
SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
with the refresh rate */
SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
rendering to texture */
} SDL_RendererFlags;
/**
* \brief Information on the capabilities of a render driver or context.
*/
typedef struct SDL_RendererInfo
{
const char *name; /**< The name of the renderer */
Uint32 flags; /**< Supported ::SDL_RendererFlags */
Uint32 num_texture_formats; /**< The number of available texture formats */
Uint32 texture_formats[16]; /**< The available texture formats */
int max_texture_width; /**< The maximimum texture width */
int max_texture_height; /**< The maximimum texture height */
} SDL_RendererInfo;
/**
* \brief The access pattern allowed for a texture.
*/
typedef enum
{
SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
} SDL_TextureAccess;
static SDL_PixelFormat* GetPixelFormat()
{
static SDL_PixelFormat result;
result.palette = NULL;
result.BitsPerPixel = BYTES_PER_PIXEL * 8;
result.BytesPerPixel = BYTES_PER_PIXEL;
result.Rloss = 0;
result.Gloss = 0;
result.Bloss = 0;
result.Aloss = 8;
result.Rshift = 8;
result.Gshift = 16;
result.Bshift = 24;
result.Ashift = 0;
result.Rmask = 0x000000FF;
result.Gmask = 0x0000FF00;
result.Bmask = 0x00FF0000;
result.Amask = 0xFF000000;
return &result;
}
SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int* bpp, Uint32* Rmask, Uint32* Gmask, Uint32* Bmask, Uint32* Amask)
{
assert(format == SDL_PIXELFORMAT_ABGR8888);
//assert(format == SDL_PIXELFORMAT_ABGR8888);
*bpp = 32;
*Rmask = 0x000000FF;
@ -2045,42 +2109,13 @@ void SDL_DestroyTexture(SDL_Texture *texture)
int SDL_QueryTexture(SDL_Texture *texture, Uint32* format, int* access, int* w, int* h)
{
if(format) *format = SDL_PIXELFORMAT_ABGR8888;
if(format) *format = 0; //SDL_PIXELFORMAT_ABGR8888;
if(access) *access = SDL_TEXTUREACCESS_STREAMING;
if(w) *w = texture->window->w;
if(h) *h = texture->window->h;
return 0;
}
void SDL_GL_SwapBuffers()
{
[[NSOpenGLContext currentContext] flushBuffer];
}
int SDL_GL_SetAttribute(SDL_GLattr attr, int value)
{
if (SDL_GL_MULTISAMPLESAMPLES == attr)
{
[appCtrl setMultisample:value];
}
// Not interested in other attributes
return 0;
}
int SDL_LockSurface(SDL_Surface* surface)
{
ZD_UNUSED(surface);
return 0;
}
void SDL_UnlockSurface(SDL_Surface* surface)
{
ZD_UNUSED(surface);
}
int SDL_LockTexture(SDL_Texture* texture, const SDL_Rect *rect, void** pixels, int *pitch)
{
@ -2139,7 +2174,7 @@ int SDL_UpdateWindowSurface(SDL_Window *screen)
glFlush();
SDL_GL_SwapBuffers();
[[NSOpenGLContext currentContext] flushBuffer];
return 0;
}
@ -2348,7 +2383,7 @@ static cycle_t SDLFlipCycles;
// CODE --------------------------------------------------------------------
void ScaleWithAspect (int &w, int &h, int Width, int Height)
void ScaleWithAspect (Uint16 &w, Uint16 &h, Uint16 Width, Uint16 Height)
{
int resRatio = CheckRatio (Width, Height);
int screenRatio;
@ -2503,9 +2538,8 @@ CocoaFrameBuffer::CocoaFrameBuffer (int width, int height, bool fullscreen)
FString caption;
caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
Screen = SDL_CreateWindow (caption,
SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
Screen = SDL_CreateWindow (caption, 0, 0,
width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
if (Screen == NULL)
return;
@ -2761,15 +2795,15 @@ void CocoaFrameBuffer::ResetSDLRenderer ()
if (!Renderer)
return;
Uint32 fmt;
switch(vid_displaybits)
{
default: fmt = SDL_PIXELFORMAT_ARGB8888; break;
case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break;
case 24: fmt = SDL_PIXELFORMAT_RGB888; break;
case 16: fmt = SDL_PIXELFORMAT_RGB565; break;
case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break;
}
Uint32 fmt = 0;
// switch(vid_displaybits)
// {
// default: fmt = SDL_PIXELFORMAT_ARGB8888; break;
// case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break;
// case 24: fmt = SDL_PIXELFORMAT_RGB888; break;
// case 16: fmt = SDL_PIXELFORMAT_RGB565; break;
// case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break;
// }
Texture = SDL_CreateTexture (Renderer, fmt, SDL_TEXTUREACCESS_STREAMING, Width, Height);
{
@ -3129,6 +3163,18 @@ DarwinVersion GetDarwinVersion()
return result;
}
void ReleaseApplicationController()
{
if (NULL != appCtrl)
{
[NSApp setDelegate:nil];
[NSApp deactivate];
[appCtrl release];
appCtrl = NULL;
}
}
} // unnamed namespace
@ -3170,9 +3216,10 @@ int main(int argc, char** argv)
CreateMenu();
atterm(ReleaseApplicationController);
appCtrl = [ApplicationController new];
[NSApp setDelegate:appCtrl];
[NSApp run];
[pool release];