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- use proper XMove for sheet fonts.
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@ -437,7 +437,7 @@ void FFont::ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height
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Chars[i].OriginalPic->CopySize(*lump, true);
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if (Chars[i].OriginalPic != *lump) TexMan.AddGameTexture(Chars[i].OriginalPic);
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}
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Chars[i].XMove = width;
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Chars[i].XMove = (int)Chars[i].OriginalPic->GetDisplayWidth();
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}
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if (map1252)
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