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- Backport r1253 through r1256 and r1259 of GZDoom.
* By pressing request, allow Linux users to build ZDoom with an FMOD version that doesn't give them 3D sound positioning. :p * Fixed severe copy-pasta portal copy bug. * 3D floors hidden by being moved above the ceiling or below the floor will no longer show in the automap. * Reject TEXTURES scale of 0. They'd do nothing but provoke a division by zero error. * Maybe fixed Linux compilation? SVN r3297 (trunk)
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3c47a30249
commit
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5 changed files with 25 additions and 14 deletions
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@ -44,7 +44,7 @@ set( MINOR_VERSIONS "50" "49" "48" "47" "46" "45" "44" "43" "42" "41"
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"27" "26" "25" "24" "23" "22" "21" "20" "21" "19" "18" "17" "16"
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"27" "26" "25" "24" "23" "22" "21" "20" "21" "19" "18" "17" "16"
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"15" "14" "13" "12" "11" "10" "09" "08" "07" "06" "05" "04" "03"
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"15" "14" "13" "12" "11" "10" "09" "08" "07" "06" "05" "04" "03"
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"02" "01" "00" )
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"02" "01" "00" )
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set( MAJOR_VERSIONS "30" "28" "26" "24" "22" "20" )
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set( MAJOR_VERSIONS "34" "28" "26" "24" "22" "20" )
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set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "../fmod" )
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set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "../fmod" )
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foreach( majver ${MAJOR_VERSIONS} )
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foreach( majver ${MAJOR_VERSIONS} )
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foreach( minver ${MINOR_VERSIONS} )
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foreach( minver ${MINOR_VERSIONS} )
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@ -1670,6 +1670,7 @@ void AM_drawSubsectors()
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// (Make the comparison in floating point to avoid overflows and improve performance.)
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// (Make the comparison in floating point to avoid overflows and improve performance.)
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double secx;
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double secx;
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double secy;
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double secy;
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double seczb, seczt;
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double cmpz = FIXED2DBL(viewz);
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double cmpz = FIXED2DBL(viewz);
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if (players[consoleplayer].camera && sec == players[consoleplayer].camera->Sector)
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if (players[consoleplayer].camera && sec == players[consoleplayer].camera->Sector)
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@ -1683,6 +1684,8 @@ void AM_drawSubsectors()
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secx = FIXED2DBL(sec->soundorg[0]);
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secx = FIXED2DBL(sec->soundorg[0]);
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secy = FIXED2DBL(sec->soundorg[1]);
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secy = FIXED2DBL(sec->soundorg[1]);
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}
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}
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seczb = floorplane->ZatPoint(secx, secy);
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seczt = sec->ceilingplane.ZatPoint(secx, secy);
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for (unsigned int i = 0; i < sec->e->XFloor.ffloors.Size(); ++i)
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for (unsigned int i = 0; i < sec->e->XFloor.ffloors.Size(); ++i)
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{
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{
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@ -1690,7 +1693,13 @@ void AM_drawSubsectors()
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if (!(rover->flags & FF_EXISTS)) continue;
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if (!(rover->flags & FF_EXISTS)) continue;
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if (rover->flags & FF_FOG) continue;
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if (rover->flags & FF_FOG) continue;
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if (rover->alpha == 0) continue;
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if (rover->alpha == 0) continue;
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if (rover->top.plane->ZatPoint(secx, secy) < cmpz)
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double roverz = rover->top.plane->ZatPoint(secx, secy);
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// Ignore 3D floors that are above or below the sector itself:
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// they are hidden. Since 3D floors are sorted top to bottom,
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// if we get below the sector floor, we can stop.
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if (roverz > seczt) continue;
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if (roverz < seczb) break;
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if (roverz < cmpz)
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{
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{
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maptex = *(rover->top.texture);
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maptex = *(rover->top.texture);
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floorplane = rover->top.plane;
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floorplane = rover->top.plane;
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@ -1046,18 +1046,18 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
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{
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{
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// Check if this portal needs to be copied to other sectors
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// Check if this portal needs to be copied to other sectors
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// This must be done here to ensure that it gets done only after the portal is set up
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// This must be done here to ensure that it gets done only after the portal is set up
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if (lines[i].special == Sector_SetPortal &&
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if (lines[j].special == Sector_SetPortal &&
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lines[i].args[1] == 1 &&
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lines[j].args[1] == 1 &&
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lines[i].args[2] == plane &&
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lines[j].args[2] == plane &&
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lines[i].args[3] == sectortag)
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lines[j].args[3] == sectortag)
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{
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{
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if (lines[i].args[0] == 0)
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if (lines[j].args[0] == 0)
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{
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{
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SetPortal(lines[i].frontsector, plane, reference, alpha);
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SetPortal(lines[j].frontsector, plane, reference, alpha);
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}
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}
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else
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else
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{
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{
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for (int s=-1; (s = P_FindSectorFromTag(lines[i].args[0],s)) >= 0;)
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for (int s=-1; (s = P_FindSectorFromTag(lines[j].args[0],s)) >= 0;)
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{
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{
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SetPortal(§ors[s], plane, reference, alpha);
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SetPortal(§ors[s], plane, reference, alpha);
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}
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}
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@ -855,15 +855,15 @@ struct SDL_PrivateVideoData
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struct SDL_VideoDevice
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struct SDL_VideoDevice
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{
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{
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const char *name;
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const char *name;
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int (*functions)()[9];
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int (*functions[9])();
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SDL_VideoInfo info;
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SDL_VideoInfo info;
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SDL_PixelFormat *displayformatalphapixel;
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SDL_PixelFormat *displayformatalphapixel;
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int (*morefuncs)()[9];
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int (*morefuncs[9])();
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Uint16 *gamma;
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Uint16 *gamma;
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int (*somefuncs)()[9];
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int (*somefuncs[9])();
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unsigned int texture; // Only here if SDL was compiled with OpenGL support. Ack!
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unsigned int texture; // Only here if SDL was compiled with OpenGL support. Ack!
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int is_32bit;
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int is_32bit;
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int (*itsafuncs)()[13];
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int (*itsafuncs[13])();
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SDL_Surface *surfaces[3];
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SDL_Surface *surfaces[3];
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SDL_Palette *physpal;
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SDL_Palette *physpal;
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SDL_Color *gammacols;
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SDL_Color *gammacols;
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@ -874,7 +874,7 @@ struct SDL_VideoDevice
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SDL_PrivateVideoData *hidden; // Why did they have to bury this so far in?
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SDL_PrivateVideoData *hidden; // Why did they have to bury this so far in?
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};
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};
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extern SDL_VideDevice *current_video;
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extern SDL_VideoDevice *current_video;
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#define SDL_Display (current_video->hidden->X11_Display)
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#define SDL_Display (current_video->hidden->X11_Display)
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SDL_Cursor *CreateColorCursor(FTexture *cursorpic)
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SDL_Cursor *CreateColorCursor(FTexture *cursorpic)
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@ -1254,11 +1254,13 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype)
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{
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{
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sc.MustGetFloat();
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sc.MustGetFloat();
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xScale = FLOAT2FIXED(sc.Float);
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xScale = FLOAT2FIXED(sc.Float);
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if (xScale == 0) sc.ScriptError("Texture %s is defined with null x-scale\n", Name);
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}
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}
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else if (sc.Compare("YScale"))
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else if (sc.Compare("YScale"))
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{
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{
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sc.MustGetFloat();
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sc.MustGetFloat();
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yScale = FLOAT2FIXED(sc.Float);
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yScale = FLOAT2FIXED(sc.Float);
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if (yScale == 0) sc.ScriptError("Texture %s is defined with null y-scale\n", Name);
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}
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}
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else if (sc.Compare("WorldPanning"))
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else if (sc.Compare("WorldPanning"))
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{
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{
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