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Fixed wrong ChangeLevel export to ZScript.
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1 changed files with 2 additions and 2 deletions
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@ -699,7 +699,7 @@ void G_ChangeLevel(const char *levelname, int position, int flags, int nextSkill
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}
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}
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}
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, ChangeLevel, G_ChangeLevel)
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DEFINE_ACTION_FUNCTION(FLevelLocals, ChangeLevel)
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{
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{
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PARAM_PROLOGUE;
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PARAM_PROLOGUE;
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PARAM_STRING(levelname);
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PARAM_STRING(levelname);
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@ -1310,7 +1310,7 @@ DEFINE_ACTION_FUNCTION(FLevelLocals, WorldDone)
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void G_DoWorldDone (void)
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void G_DoWorldDone (void)
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{
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{
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gamestate = GS_LEVEL;
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gamestate = GS_LEVEL;
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if (wminfo.next[0] == 0)
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if (nextlevel.IsEmpty())
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{
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{
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// Don't crash if no next map is given. Just repeat the current one.
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// Don't crash if no next map is given. Just repeat the current one.
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Printf ("No next map specified.\n");
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Printf ("No next map specified.\n");
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