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https://github.com/ZDoom/gzdoom-gles.git
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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
9b331b1713
3 changed files with 19 additions and 11 deletions
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@ -309,13 +309,24 @@ int FSectorTagIterator::Next()
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ret = start;
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ret = start;
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start = -1;
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start = -1;
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}
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}
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else
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else if (searchtag != 0)
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{
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{
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while (start >= 0 && tagManager.allTags[start].tag != searchtag) start = tagManager.allTags[start].nexttag;
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while (start >= 0 && tagManager.allTags[start].tag != searchtag) start = tagManager.allTags[start].nexttag;
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if (start == -1) return -1;
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if (start == -1) return -1;
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ret = tagManager.allTags[start].target;
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ret = tagManager.allTags[start].target;
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start = tagManager.allTags[start].nexttag;
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start = tagManager.allTags[start].nexttag;
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}
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}
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else
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{
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// with the tag manager, searching for tag 0 has to be different, because it won't create entries for untagged sectors.
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while (start < numsectors && tagManager.SectorHasTags(start))
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{
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start++;
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}
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if (start == numsectors) return -1;
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ret = start;
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start++;
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}
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return ret;
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return ret;
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}
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}
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@ -79,7 +79,7 @@ public:
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FSectorTagIterator(int tag)
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FSectorTagIterator(int tag)
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{
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{
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searchtag = tag;
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searchtag = tag;
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start = tagManager.TagHashFirst[((unsigned int)tag) % FTagManager::TAG_HASH_SIZE];
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start = tag == 0 ? 0 : tagManager.TagHashFirst[((unsigned int)tag) % FTagManager::TAG_HASH_SIZE];
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}
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}
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// Special constructor for actions that treat tag 0 as 'back of activation line'
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// Special constructor for actions that treat tag 0 as 'back of activation line'
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@ -5895,8 +5895,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfHigherOrLower)
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//
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//
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// A_SetRipperLevel(int level)
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// A_SetRipperLevel(int level)
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//
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//
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// Sets the ripper level/requirement of the calling actor.
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// Sets the ripper level of the calling actor.
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// Also sets the minimum and maximum levels to rip through.
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipperLevel)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipperLevel)
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{
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{
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@ -5909,26 +5908,24 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipperLevel)
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//
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//
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// A_SetRipMin(int min)
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// A_SetRipMin(int min)
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//
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//
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// Sets the ripper level/requirement of the calling actor.
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// Sets the minimum level a ripper must be in order to rip through this actor.
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// Also sets the minimum and maximum levels to rip through.
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMin)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMin)
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{
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_START(1);
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ACTION_PARAM_INT(min, 1);
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ACTION_PARAM_INT(min, 0);
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self->RipLevelMin = min;
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self->RipLevelMin = min;
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}
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}
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//===========================================================================
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//===========================================================================
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//
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//
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// A_SetRipMin(int min)
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// A_SetRipMax(int max)
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//
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//
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// Sets the ripper level/requirement of the calling actor.
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// Sets the minimum level a ripper must be in order to rip through this actor.
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// Also sets the minimum and maximum levels to rip through.
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax)
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{
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_START(1);
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ACTION_PARAM_INT(max, 1);
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ACTION_PARAM_INT(max, 0);
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self->RipLevelMax = max;
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self->RipLevelMax = max;
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}
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}
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