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- added a default cursor for Chex Quest.
- set 'cursor' as default for Action Doom 2. Doom's bunny is probably not the best thing here... - made cursor user-settable in the menu. SVN r2855 (trunk)
This commit is contained in:
parent
cf9792ed53
commit
9abaaa1785
6 changed files with 55 additions and 21 deletions
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@ -184,6 +184,23 @@ CUSTOM_CVAR (Int, fraglimit, 0, CVAR_SERVERINFO)
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CVAR (Float, timelimit, 0.f, CVAR_SERVERINFO);
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CVAR (Float, timelimit, 0.f, CVAR_SERVERINFO);
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CVAR (Int, wipetype, 1, CVAR_ARCHIVE);
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CVAR (Int, wipetype, 1, CVAR_ARCHIVE);
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CVAR (Int, snd_drawoutput, 0, 0);
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CVAR (Int, snd_drawoutput, 0, 0);
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CUSTOM_CVAR (String, vid_cursor, "None", CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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bool res = false;
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if (!stricmp(self, "None" ) && gameinfo.CursorPic.IsNotEmpty())
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{
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res = I_SetCursor(TexMan[gameinfo.CursorPic]);
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}
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else
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{
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res = I_SetCursor(TexMan[self]);
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}
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if (!res)
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{
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I_SetCursor(TexMan["cursor"]);
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}
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}
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bool DrawFSHUD; // [RH] Draw fullscreen HUD?
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bool DrawFSHUD; // [RH] Draw fullscreen HUD?
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TArray<FString> allwads;
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TArray<FString> allwads;
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@ -901,10 +918,7 @@ void D_DoomLoop ()
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// Clamp the timer to TICRATE until the playloop has been entered.
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// Clamp the timer to TICRATE until the playloop has been entered.
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r_NoInterpolate = true;
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r_NoInterpolate = true;
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if (gameinfo.CursorPic.IsEmpty() || !I_SetCursor(TexMan[gameinfo.CursorPic]))
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vid_cursor.Callback();
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{
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I_SetCursor(TexMan["cursor"]);
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}
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for (;;)
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for (;;)
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{
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{
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@ -1186,28 +1186,33 @@ bool I_SetCursor(FTexture *cursorpic)
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{
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{
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HCURSOR cursor;
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HCURSOR cursor;
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// Must be no larger than 32x32.
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if (cursorpic != NULL && cursorpic->UseType != FTexture::TEX_Null)
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if (cursorpic->GetWidth() > 32 || cursorpic->GetHeight() > 32)
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{
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{
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return false;
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// Must be no larger than 32x32.
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}
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if (cursorpic->GetWidth() > 32 || cursorpic->GetHeight() > 32)
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{
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return false;
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}
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cursor = CreateAlphaCursor(cursorpic);
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cursor = CreateAlphaCursor(cursorpic);
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if (cursor == NULL)
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if (cursor == NULL)
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{
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{
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cursor = CreateCompatibleCursor(cursorpic);
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cursor = CreateCompatibleCursor(cursorpic);
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}
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if (cursor == NULL)
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{
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return false;
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}
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// Replace the existing cursor with the new one.
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DestroyCustomCursor();
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CustomCursor = cursor;
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atterm(DestroyCustomCursor);
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}
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}
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if (cursor == NULL)
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else
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{
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{
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return false;
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DestroyCustomCursor();
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cursor = LoadCursor(NULL, IDC_ARROW);
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}
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}
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// Replace the existing cursor with the new one.
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if (CustomCursor != NULL)
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{
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DestroyCursor(CustomCursor);
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}
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CustomCursor = cursor;
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atterm(DestroyCustomCursor);
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SetClassLongPtr(Window, GCLP_HCURSOR, (LONG_PTR)cursor);
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SetClassLongPtr(Window, GCLP_HCURSOR, (LONG_PTR)cursor);
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return true;
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return true;
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}
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}
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BIN
wadsrc/static/graphics/chexcurs.png
Normal file
BIN
wadsrc/static/graphics/chexcurs.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 358 B |
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@ -55,6 +55,7 @@ gameinfo
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playerclasses = "ChexPlayer"
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playerclasses = "ChexPlayer"
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pausesign = "M_PAUSE"
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pausesign = "M_PAUSE"
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gibfactor = 1
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gibfactor = 1
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cursorpic = "chexcurs"
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}
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}
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skill baby
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skill baby
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@ -3,5 +3,6 @@ include "mapinfo/doom2.txt"
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gameinfo
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gameinfo
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{
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{
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swapmenu = true
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swapmenu = true
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cursorpic = "cursor"
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}
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}
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@ -510,6 +510,18 @@ OptionValue "MenuMouse"
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2, "Touchscreen-like"
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2, "Touchscreen-like"
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}
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}
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OptionString "Cursors"
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{
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"None", "Default"
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"cursor", "Simple arrow"
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"doomcurs", "Doom"
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"herecurs", "Heretic"
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"hexncurs", "Hexen"
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"strfcurs", "Strife"
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"chexcurs", "Chex"
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"-", "System cursor"
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}
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OptionMenu "MouseOptions"
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OptionMenu "MouseOptions"
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{
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{
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Title "MOUSE OPTIONS"
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Title "MOUSE OPTIONS"
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@ -518,6 +530,7 @@ OptionMenu "MouseOptions"
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{
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{
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Option "Enable mouse in menus", "m_use_mouse", "MenuMouse", "use_mouse"
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Option "Enable mouse in menus", "m_use_mouse", "MenuMouse", "use_mouse"
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Option "Show back button", "m_show_backbutton", "Corners", "use_mouse"
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Option "Show back button", "m_show_backbutton", "Corners", "use_mouse"
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Option "Cursor", "vid_cursor", "Cursors"
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}
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}
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StaticText ""
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StaticText ""
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Slider "Overall sensitivity", "mouse_sensitivity", 0.5, 2.5, 0.1
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Slider "Overall sensitivity", "mouse_sensitivity", 0.5, 2.5, 0.1
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