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- moved name.cpp to 'common'.
Still got to find a way to handle namedef.h without polluting the low level code with game content.
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parent
a00c976245
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4 changed files with 3 additions and 1 deletions
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@ -611,6 +611,7 @@ file( GLOB HEADER_FILES
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r_data/*.h
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r_data/models/*.h
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common/utility/*.h
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common/engine/*.h
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common/filesystem/*.h
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common/thirdparty/*.h
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common/thirdparty/rapidjson/*.h
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@ -1125,6 +1126,7 @@ set (PCH_SOURCES
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common/utility/m_argv.cpp
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common/utility/s_playlist.cpp
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common/utility/zstrformat.cpp
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common/utility/name.cpp
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common/thirdparty/md5.cpp
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common/thirdparty/superfasthash.cpp
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common/filesystem/filesystem.cpp
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@ -1151,7 +1153,6 @@ set (PCH_SOURCES
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utility/sc_man.cpp
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utility/stats.cpp
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utility/m_bbox.cpp
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utility/name.cpp
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utility/v_collection.cpp
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)
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@ -1224,6 +1225,7 @@ include_directories( .
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common/thirdparty
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common/filesystem
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common/utility
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common/engine
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g_statusbar
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console
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playsim
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