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- fixed: P_RemoveThing must not remove owned inventory items.
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@ -402,10 +402,14 @@ void P_RemoveThing(AActor * actor)
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// Don't remove live players.
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if (actor->player == NULL || actor != actor->player->mo)
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{
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// Don't also remove owned inventory items
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if (actor->IsKindOf(RUNTIME_CLASS(AInventory)) && static_cast<AInventory*>(actor)->Owner == NULL) return;
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// be friendly to the level statistics. ;)
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actor->ClearCounters();
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actor->Destroy ();
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}
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}
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bool P_Thing_Raise(AActor *thing)
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