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Add CVar for drawing weapons in the althud
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1 changed files with 2 additions and 1 deletions
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@ -70,6 +70,7 @@ CVAR (Bool, hud_showmonsters, true,CVAR_ARCHIVE); // Show monster stats on HUD
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CVAR (Bool, hud_showitems, false,CVAR_ARCHIVE); // Show item stats on HUD
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CVAR (Bool, hud_showitems, false,CVAR_ARCHIVE); // Show item stats on HUD
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CVAR (Bool, hud_showstats, false, CVAR_ARCHIVE); // for stamina and accuracy.
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CVAR (Bool, hud_showstats, false, CVAR_ARCHIVE); // for stamina and accuracy.
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CVAR (Bool, hud_showscore, false, CVAR_ARCHIVE); // for user maintained score
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CVAR (Bool, hud_showscore, false, CVAR_ARCHIVE); // for user maintained score
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CVAR (Bool, hud_showweapons, true, CVAR_ARCHIVE); // Show weapons collected
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CVAR (Int , hud_showtime, 0, CVAR_ARCHIVE); // Show time on HUD
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CVAR (Int , hud_showtime, 0, CVAR_ARCHIVE); // Show time on HUD
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CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD
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CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD
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@ -972,7 +973,7 @@ void DrawHUD()
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CPlayer->mo->FindInventory<AHexenArmor>(), 5, hudheight-20);
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CPlayer->mo->FindInventory<AHexenArmor>(), 5, hudheight-20);
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i=DrawKeys(CPlayer, hudwidth-4, hudheight-10);
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i=DrawKeys(CPlayer, hudwidth-4, hudheight-10);
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i=DrawAmmo(CPlayer, hudwidth-5, i);
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i=DrawAmmo(CPlayer, hudwidth-5, i);
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DrawWeapons(CPlayer, hudwidth-5, i);
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if (hud_showweapons) DrawWeapons(CPlayer, hudwidth - 5, i);
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DrawInventory(CPlayer, 144, hudheight-28);
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DrawInventory(CPlayer, 144, hudheight-28);
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if (CPlayer->camera && CPlayer->camera->player)
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if (CPlayer->camera && CPlayer->camera->player)
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{
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{
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