mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 06:53:40 +00:00
- re-added serialization of treanslations.
- removed more dead code.
This commit is contained in:
parent
e101014432
commit
970c168b13
17 changed files with 56 additions and 164 deletions
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@ -39,7 +39,6 @@
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class PClass;
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class FArchive;
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class FSerializer;
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class DObject;
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@ -1873,10 +1873,10 @@ bool PArray::ReadValue(FSerializer &ar, const char *key, void *addr) const
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BYTE *addrb = (BYTE *)addr;
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for(unsigned i=0;i<loop;i++)
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{
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readsomething |= ElementType->ReadValue(ar, key, addrb);
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readsomething |= ElementType->ReadValue(ar, nullptr, addrb);
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addrb += ElementSize;
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}
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if (loop < ElementCount)
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if (loop < count)
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{
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DPrintf(DMSG_WARNING, "Array on disk (%u) is bigger than in memory (%u)\n",
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count, ElementCount);
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@ -339,7 +339,6 @@ struct mapthinghexen_t
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BYTE args[5];
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};
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class FArchive;
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struct FDoomEdEntry;
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// Internal representation of a mapthing
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@ -206,7 +206,6 @@ struct PalEntry
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#endif
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};
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class FArchive;
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class PClassInventory;
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class FTextureID
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@ -52,7 +52,6 @@
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struct Baggage;
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class FScanner;
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struct FActorInfo;
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class FArchive;
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class FIntCVar;
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enum EStateType
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@ -893,6 +893,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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arc("subsectors", subsectors);
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StatusBar->SerializeMessages(arc);
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AM_SerializeMarkers(arc);
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FRemapTable::StaticSerializeTranslations(arc);
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}
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@ -933,37 +934,6 @@ void P_SerializeSounds (FArchive &arc)
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void G_SerializeLevel(FArchive &arc, bool hubLoad)
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{
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#if 0
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// Does this level have custom translations?
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FRemapTable *trans;
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WORD w;
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if (arc.IsStoring())
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{
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for (unsigned int i = 0; i < translationtables[TRANSLATION_LevelScripted].Size(); ++i)
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{
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trans = translationtables[TRANSLATION_LevelScripted][i];
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if (trans != NULL && !trans->IsIdentity())
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{
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w = WORD(i);
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arc << w;
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trans->Serialize(arc);
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}
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}
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w = 0xffff;
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arc << w;
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}
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else
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{
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while (arc << w, w != 0xffff)
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{
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trans = translationtables[TRANSLATION_LevelScripted].GetVal(w);
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if (trans == NULL)
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{
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trans = new FRemapTable;
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translationtables[TRANSLATION_LevelScripted].SetVal(w, trans);
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}
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trans->Serialize(arc);
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}
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}
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// This must be saved, too, of course!
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FCanvasTextureInfo::Serialize(arc);
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@ -41,12 +41,7 @@ struct PNGHandle;
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// These are the load / save game routines.
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// Also see farchive.(h|cpp)
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void P_SerializePlayers (FArchive &arc, bool fakeload);
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void P_SerializeWorldActors(FArchive &arc);
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void P_SerializeWorld (FArchive &arc);
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void P_DestroyThinkers(bool hubLoad);
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void P_SerializeThinkers (FArchive &arc, bool);
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void P_SerializePolyobjs (FArchive &arc);
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void P_SerializeSubsectors(FArchive &arc);
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void P_SerializeSounds (FArchive &arc);
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void P_ReadACSDefereds (PNGHandle *png);
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@ -46,7 +46,6 @@
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#include "s_sound.h"
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#include "p_local.h"
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#include "templates.h"
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#include "farchive.h"
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// MACROS ------------------------------------------------------------------
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@ -725,18 +724,3 @@ FName P_GetTerrainName(int terrainnum)
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}
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}
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void P_SerializeTerrain(FArchive &arc, int &terrainnum)
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{
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FName val;
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if (arc.IsStoring())
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{
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val = P_GetTerrainName(terrainnum);
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arc << val;
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}
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else
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{
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arc << val;
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terrainnum = P_FindTerrain(val);
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}
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}
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@ -46,8 +46,10 @@
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#include "i_system.h"
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#include "w_wad.h"
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#include "r_data/colormaps.h"
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#include "farchive.h"
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#include "serializer.h"
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#include "d_player.h"
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#include "r_data/sprites.h"
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#include "r_state.h"
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#include "gi.h"
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#include "stats.h"
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@ -192,30 +194,63 @@ bool FRemapTable::operator==(const FRemapTable &o)
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//
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//----------------------------------------------------------------------------
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void FRemapTable::Serialize(FArchive &arc)
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void FRemapTable::Serialize(FSerializer &arc)
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{
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#if 0
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int n = NumEntries;
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arc << NumEntries;
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if (arc.IsStoring())
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{
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arc.Write (Remap, NumEntries);
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}
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else
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arc("numentries", NumEntries);
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if (arc.isReading())
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{
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if (n != NumEntries)
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{
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Free();
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Alloc(NumEntries);
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}
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arc.Read (Remap, NumEntries);
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}
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for (int j = 0; j < NumEntries; ++j)
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arc.Array("remap", Remap, NumEntries);
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arc.Array("palette", Palette, NumEntries);
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}
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void FRemapTable::StaticSerializeTranslations(FSerializer &arc)
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{
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if (arc.BeginArray("translations"))
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{
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arc << Palette[j];
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// Does this level have custom translations?
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FRemapTable *trans;
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int w;
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if (arc.isWriting())
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{
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for (unsigned int i = 0; i < translationtables[TRANSLATION_LevelScripted].Size(); ++i)
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{
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trans = translationtables[TRANSLATION_LevelScripted][i];
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if (trans != NULL && !trans->IsIdentity())
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{
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if (arc.BeginObject(nullptr))
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{
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arc("index", i);
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trans->Serialize(arc);
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arc.EndObject();
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}
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}
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}
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}
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else
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{
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while (arc.BeginObject(nullptr))
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{
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arc("index", w);
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trans = translationtables[TRANSLATION_LevelScripted].GetVal(w);
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if (trans == NULL)
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{
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trans = new FRemapTable;
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translationtables[TRANSLATION_LevelScripted].SetVal(w, trans);
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}
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trans->Serialize(arc);
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arc.EndObject();
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}
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}
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arc.EndArray();
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}
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#endif
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}
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//----------------------------------------------------------------------------
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@ -5,7 +5,7 @@
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#include "tarray.h"
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class FNativePalette;
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class FArchive;
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class FSerializer;
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enum
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{
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@ -36,7 +36,8 @@ struct FRemapTable
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void UpdateNative();
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FNativePalette *GetNative();
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bool IsIdentity() const;
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void Serialize(FArchive &ar);
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void Serialize(FSerializer &arc);
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static void StaticSerializeTranslations(FSerializer &arc);
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void AddIndexRange(int start, int end, int pal1, int pal2);
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void AddColorRange(int start, int end, int r1,int g1, int b1, int r2, int g2, int b2);
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void AddDesaturation(int start, int end, double r1, double g1, double b1, double r2, double g2, double b2);
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@ -44,7 +44,6 @@
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#include "r_data/voxels.h"
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class FArchive;
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void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
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void R_SetupColormap(player_t *);
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void R_SetupFreelook();
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@ -1,7 +1,6 @@
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#include "doomtype.h"
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#include "tarray.h"
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#include "s_sound.h"
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#include "farchive.h"
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#include "sc_man.h"
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#include "cmdlib.h"
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#include "templates.h"
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@ -481,30 +480,6 @@ void S_AddEnvironment (ReverbContainer *settings)
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}
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}
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FArchive &operator<< (FArchive &arc, ReverbContainer *&env)
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{
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WORD id;
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if (arc.IsStoring())
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{
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if (env != NULL)
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{
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arc << env->ID;
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}
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else
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{
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id = 0;
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arc << id;
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}
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}
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else
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{
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arc << id;
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env = S_FindEnvironment (id);
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}
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return arc;
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}
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static void ReadReverbDef (int lump)
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{
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FScanner sc;
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@ -387,9 +387,6 @@ void S_NoiseDebug ();
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extern ReverbContainer *Environments;
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extern ReverbContainer *DefaultEnvironments[26];
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class FArchive;
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FArchive &operator<< (FArchive &arc, ReverbContainer *&env);
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void S_SetEnvironment (const ReverbContainer *settings);
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ReverbContainer *S_FindEnvironment (const char *name);
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ReverbContainer *S_FindEnvironment (int id);
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@ -133,9 +133,9 @@ struct FReader
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return &it->value;
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}
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}
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else if (obj.mObject->IsArray())
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else if (obj.mObject->IsArray() && obj.mIndex < obj.mObject->Size())
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{
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return &obj.mObject[obj.mIndex++];
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return &(*obj.mObject)[obj.mIndex++];
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}
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return nullptr;
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}
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@ -1074,61 +1074,6 @@ FTextureID FTextureManager::PalCheck(FTextureID tex)
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return *newtex;
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}
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//==========================================================================
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//
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// FTextureManager :: WriteTexture
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//
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//==========================================================================
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void FTextureManager::WriteTexture (FArchive &arc, int picnum)
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{
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FTexture *pic;
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if (picnum < 0)
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{
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arc.WriteName(NULL);
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return;
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}
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else if ((size_t)picnum >= Textures.Size())
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{
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pic = Textures[0].Texture;
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}
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else
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{
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pic = Textures[picnum].Texture;
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}
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if (Wads.GetLinkedTexture(pic->SourceLump) == pic)
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{
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arc.WriteName(Wads.GetLumpFullName(pic->SourceLump));
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}
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else
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{
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arc.WriteName(pic->Name);
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}
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arc.WriteCount(pic->UseType);
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}
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//==========================================================================
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//
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// FTextureManager :: ReadTexture
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//
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//==========================================================================
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int FTextureManager::ReadTexture (FArchive &arc)
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{
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int usetype;
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const char *name;
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name = arc.ReadName ();
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if (name != NULL)
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{
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usetype = arc.ReadCount ();
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return GetTexture (name, usetype).GetIndex();
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}
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else return -1;
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}
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//===========================================================================
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//
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// R_GuesstimateNumTextures
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@ -380,9 +380,6 @@ public:
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int NumTextures () const { return (int)Textures.Size(); }
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void WriteTexture (FArchive &arc, int picnum);
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int ReadTexture (FArchive &arc);
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void UpdateAnimations (DWORD mstime);
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int GuesstimateNumTextures ();
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// A texture that can be drawn to.
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class DSimpleCanvas;
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class AActor;
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class FArchive;
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class FCanvasTexture : public FTexture
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{
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@ -39,7 +39,6 @@
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class DCanvas;
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struct FRemapTable;
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class FTexture;
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class FArchive;
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enum EColorRange
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{
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