mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
- Improve letterboxing in fullscreen by taking into account animorphic ratio settings.
- Added more resolutions to the hard coded table (up to 5K). - Since we're using scaling for fullscreen, we should probably just use the hard coded table for fullscreen resolutions as well. - Fixed: Resolution menu used fake aspect ratio to determine which aspect to file a resolution under. - Added a way to use SDL surface blitting instead of accelerated textures.
This commit is contained in:
parent
a7b33a8ce3
commit
965d602d26
4 changed files with 156 additions and 65 deletions
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@ -247,8 +247,12 @@ static void BuildModesList (int hiwidth, int hiheight, int hi_bits)
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if (Video != NULL)
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{
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while ((haveMode = Video->NextMode (&width, &height, &letterbox)) &&
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(ratiomatch >= 0 && CheckRatio (width, height) != ratiomatch))
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ratiomatch >= 0)
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{
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int ratio;
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CheckRatio (width, height, &ratio);
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if (ratio == ratiomatch)
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break;
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}
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}
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@ -18,6 +18,8 @@
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#include "templates.h"
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#include "s_sound.h"
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void ScaleWithAspect (int &w, int &h, int Width, int Height);
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static void I_CheckGUICapture ();
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static void I_CheckNativeMouse ();
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@ -318,6 +320,33 @@ void MessagePump (const SDL_Event &sev)
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int x, y;
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SDL_GetMouseState (&x, &y);
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// Detect if we're doing scaling in the Window and adjust the mouse
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// coordinates accordingly. This could be more efficent, but I
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// don't think performance is an issue in the menus.
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SDL_Window *focus;
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if (screen->IsFullscreen() && (focus = SDL_GetMouseFocus ()))
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{
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int w, h;
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SDL_GetWindowSize (focus, &w, &h);
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int realw = w, realh = h;
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ScaleWithAspect (realw, realh, SCREENWIDTH, SCREENHEIGHT);
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if (realw != SCREENWIDTH || realh != SCREENHEIGHT)
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{
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double xratio = (double)SCREENWIDTH/realw;
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double yratio = (double)SCREENHEIGHT/realh;
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if (realw < w)
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{
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x = (x - (w - realw)/2)*xratio;
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y *= yratio;
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}
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else
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{
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y = (y - (h - realh)/2)*yratio;
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x *= xratio;
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}
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}
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}
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event.data1 = x;
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event.data2 = y;
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event.type = EV_GUI_Event;
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@ -61,9 +61,14 @@ private:
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SDL_Window *Screen;
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SDL_Renderer *Renderer;
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SDL_Texture *Texture;
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union
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{
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SDL_Texture *Texture;
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SDL_Surface *Surface;
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};
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SDL_Rect UpdateRect;
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bool UsingRenderer;
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bool NeedPalUpdate;
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bool NeedGammaUpdate;
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bool NotPaletted;
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@ -98,11 +103,9 @@ EXTERN_CVAR (Bool, vid_vsync)
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CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Int, vid_displaybits, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Int, vid_displaybits, 32, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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// vid_asyncblit needs a restart to work. SDL doesn't seem to change if the
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// frame buffer is changed at run time.
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CVAR (Bool, vid_asyncblit, 1, CVAR_NOINITCALL|CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, vid_forcesurface, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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@ -151,6 +154,7 @@ static MiniModeInfo WinModes[] =
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{ 960, 600 }, // 16:10
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{ 960, 720 },
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{ 1024, 576 }, // 16:9
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{ 1024, 600 }, // 17:10
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{ 1024, 640 }, // 16:10
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{ 1024, 768 },
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{ 1088, 612 }, // 16:9
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@ -160,6 +164,7 @@ static MiniModeInfo WinModes[] =
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{ 1280, 720 }, // 16:9
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{ 1280, 800 }, // 16:10
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{ 1280, 960 },
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{ 1280, 1024 }, // 5:4
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{ 1360, 768 }, // 16:9
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{ 1400, 787 }, // 16:9
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{ 1400, 875 }, // 16:10
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@ -168,6 +173,13 @@ static MiniModeInfo WinModes[] =
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{ 1600, 1000 }, // 16:10
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{ 1600, 1200 },
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{ 1920, 1080 },
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{ 1920, 1200 },
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{ 2048, 1536 },
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{ 2560, 1440 },
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{ 2560, 1600 },
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{ 2880, 1800 },
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{ 3840, 2160 },
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{ 5120, 2880 }
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};
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static cycle_t BlitCycles;
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@ -175,10 +187,34 @@ static cycle_t SDLFlipCycles;
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// CODE --------------------------------------------------------------------
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void ScaleWithAspect (int &w, int &h, int Width, int Height)
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{
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int resRatio = CheckRatio (Width, Height);
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int screenRatio;
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CheckRatio (w, h, &screenRatio);
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if (resRatio == screenRatio)
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return;
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double yratio;
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switch(resRatio)
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{
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case 0: yratio = 4./3.; break;
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case 1: yratio = 16./9.; break;
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case 2: yratio = 16./10.; break;
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case 3: yratio = 17./10.; break;
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case 4: yratio = 5./4.; break;
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default: return;
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}
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double y = w/yratio;
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if (y > h)
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w = h*yratio;
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else
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h = y;
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}
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SDLVideo::SDLVideo (int parm)
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{
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IteratorBits = 0;
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IteratorFS = false;
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}
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SDLVideo::~SDLVideo ()
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@ -189,7 +225,6 @@ void SDLVideo::StartModeIterator (int bits, bool fs)
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{
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IteratorMode = 0;
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IteratorBits = bits;
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IteratorFS = fs;
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}
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bool SDLVideo::NextMode (int *width, int *height, bool *letterbox)
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@ -197,30 +232,11 @@ bool SDLVideo::NextMode (int *width, int *height, bool *letterbox)
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if (IteratorBits != 8)
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return false;
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if (!IteratorFS)
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if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
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{
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if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
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{
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*width = WinModes[IteratorMode].Width;
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*height = WinModes[IteratorMode].Height;
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++IteratorMode;
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return true;
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}
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}
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else
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{
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SDL_DisplayMode mode = {}, oldmode = {};
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if(IteratorMode != 0)
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SDL_GetDisplayMode(vid_adapter, IteratorMode-1, &oldmode);
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do
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{
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if (SDL_GetDisplayMode(vid_adapter, IteratorMode, &mode) != 0)
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return false;
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++IteratorMode;
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} while(mode.w == oldmode.w && mode.h == oldmode.h);
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*width = mode.w;
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*height = mode.h;
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*width = WinModes[IteratorMode].Width;
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*height = WinModes[IteratorMode].Height;
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++IteratorMode;
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return true;
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}
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return false;
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@ -431,8 +447,19 @@ void SDLFB::Update ()
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void *pixels;
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int pitch;
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if (SDL_LockTexture (Texture, NULL, &pixels, &pitch))
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return;
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if (UsingRenderer)
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{
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if (SDL_LockTexture (Texture, NULL, &pixels, &pitch))
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return;
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}
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else
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{
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if (SDL_LockSurface (Surface))
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return;
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pixels = Surface->pixels;
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pitch = Surface->pitch;
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}
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if (NotPaletted)
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{
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@ -440,29 +467,38 @@ void SDLFB::Update ()
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pixels, pitch, Width, Height,
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FRACUNIT, FRACUNIT, 0, 0);
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}
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#if 0
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else
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{
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if (Screen->pitch == Pitch)
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if (pitch == Pitch)
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{
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memcpy (Screen->pixels, MemBuffer, Width*Height);
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memcpy (pixels, MemBuffer, Width*Height);
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}
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else
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{
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for (int y = 0; y < Height; ++y)
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{
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memcpy ((BYTE *)Screen->pixels+y*Screen->pitch, MemBuffer+y*Pitch, Width);
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memcpy ((BYTE *)pixels+y*pitch, MemBuffer+y*Pitch, Width);
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}
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}
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}
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#endif
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SDL_UnlockTexture (Texture);
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if (UsingRenderer)
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{
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SDL_UnlockTexture (Texture);
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SDLFlipCycles.Clock();
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SDL_RenderCopy(Renderer, Texture, NULL, &UpdateRect);
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SDL_RenderPresent(Renderer);
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SDLFlipCycles.Unclock();
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SDLFlipCycles.Clock();
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SDL_RenderCopy(Renderer, Texture, NULL, &UpdateRect);
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SDL_RenderPresent(Renderer);
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SDLFlipCycles.Unclock();
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}
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else
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{
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SDL_UnlockSurface (Surface);
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SDLFlipCycles.Clock();
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SDL_UpdateWindowSurface (Screen);
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SDLFlipCycles.Unclock();
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}
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BlitCycles.Unclock();
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@ -503,7 +539,6 @@ void SDLFB::UpdateColors ()
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}
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GPfx.SetPalette (palette);
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}
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#if 0
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else
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{
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SDL_Color colors[256];
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@ -520,9 +555,8 @@ void SDLFB::UpdateColors ()
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256, GammaTable[2][Flash.b], GammaTable[1][Flash.g], GammaTable[0][Flash.r],
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FlashAmount);
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}
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SDL_SetPalette (Screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
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SDL_SetPaletteColors (Surface->format->palette, colors, 0, 256);
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}
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#endif
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}
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PalEntry *SDLFB::GetPalette ()
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@ -592,24 +626,48 @@ void SDLFB::ResetSDLRenderer ()
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SDL_DestroyRenderer (Renderer);
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}
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Renderer = SDL_CreateRenderer (Screen, -1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE|
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(vid_vsync ? SDL_RENDERER_PRESENTVSYNC : 0));
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if (!Renderer)
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return;
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Texture = SDL_CreateTexture (Renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, Width, Height);
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//if (Screen->format->palette == NULL)
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UsingRenderer = !vid_forcesurface;
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if (UsingRenderer)
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{
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NotPaletted = true;
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Renderer = SDL_CreateRenderer (Screen, -1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE|
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(vid_vsync ? SDL_RENDERER_PRESENTVSYNC : 0));
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if (!Renderer)
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return;
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Uint32 format;
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SDL_QueryTexture(Texture, &format, NULL, NULL, NULL);
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Uint32 fmt;
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switch(vid_displaybits)
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{
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default: fmt = SDL_PIXELFORMAT_ARGB8888; break;
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case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break;
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case 24: fmt = SDL_PIXELFORMAT_RGB888; break;
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case 16: fmt = SDL_PIXELFORMAT_RGB565; break;
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case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break;
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}
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Texture = SDL_CreateTexture (Renderer, fmt, SDL_TEXTUREACCESS_STREAMING, Width, Height);
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Uint32 Rmask, Gmask, Bmask, Amask;
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int bpp;
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SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
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GPfx.SetFormat (bpp, Rmask, Gmask, Bmask);
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{
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NotPaletted = true;
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Uint32 format;
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SDL_QueryTexture(Texture, &format, NULL, NULL, NULL);
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Uint32 Rmask, Gmask, Bmask, Amask;
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int bpp;
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SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
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GPfx.SetFormat (bpp, Rmask, Gmask, Bmask);
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}
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}
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else
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{
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Surface = SDL_GetWindowSurface (Screen);
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if (Surface->format->palette == NULL)
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{
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NotPaletted = true;
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GPfx.SetFormat (Surface->format->BitsPerPixel, Surface->format->Rmask, Surface->format->Gmask, Surface->format->Bmask);
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}
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else
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NotPaletted = false;
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}
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// Calculate update rectangle
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int w, h;
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SDL_GetWindowSize (Screen, &w, &h);
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UpdateRect.w = w;
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UpdateRect.h = w*Height/Width;
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UpdateRect.x = 0;
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UpdateRect.h = h;
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ScaleWithAspect (UpdateRect.w, UpdateRect.h, Width, Height);
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UpdateRect.x = (w - UpdateRect.w)/2;
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UpdateRect.y = (h - UpdateRect.h)/2;
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}
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else
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@ -18,5 +18,4 @@ class SDLVideo : public IVideo
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private:
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int IteratorMode;
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int IteratorBits;
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bool IteratorFS;
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};
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