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- the native APlayerPawn::PlayAttacking2 function is not needed anymore.
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1 changed files with 0 additions and 9 deletions
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@ -1088,15 +1088,6 @@ void APlayerPawn::PlayIdle ()
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}
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}
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void APlayerPawn::PlayAttacking2 ()
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{
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IFVIRTUAL(APlayerPawn, PlayAttacking2)
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{
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VMValue params[1] = { (DObject*)this };
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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//===========================================================================
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//
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// APlayerPawn :: GiveDefaultInventory
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