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- It is now possible to replace the game's SmallFont with a single lump font
called SMALLFNT. - Reduced the width of the second column in wi_percents false mode from 3 to 2 characters. - Added a WISLASH graphic for Doom's intermission screen when wi_percents is false. SVN r1298 (trunk)
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parent
6b9129105a
commit
927c9532bf
6 changed files with 30 additions and 13 deletions
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@ -1,3 +1,11 @@
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November 29, 2008
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- It is now possible to replace the game's SmallFont with a single lump font
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called SMALLFNT.
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- Reduced the width of the second column in wi_percents false mode from 3 to
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2 characters.
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- Added a WISLASH graphic for Doom's intermission screen when wi_percents is
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false.
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November 29, 2008 (sbarinfo update)
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- Added: inventorybarnotvisible to check to see if the inventory bar is up.
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- Added the following flags to drawselectedinventory center, centerbottom, and
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@ -280,9 +280,9 @@ static void HU_DrawTimeRemaining (int y)
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seconds = timeleft / TICRATE;
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if (hours)
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mysnprintf (str, countof(str), "Level ends in %02d:%02d:%02d", hours, minutes, seconds);
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mysnprintf (str, countof(str), "Level ends in %d:%02d:%02d", hours, minutes, seconds);
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else
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mysnprintf (str, countof(str), "Level ends in %02d:%02d", minutes, seconds);
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mysnprintf (str, countof(str), "Level ends in %d:%02d", minutes, seconds);
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screen->DrawText (SmallFont, CR_GREY, SCREENWIDTH/2 - SmallFont->StringWidth (str)/2*CleanXfac,
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y, str, DTA_CleanNoMove, true, TAG_DONE);
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@ -1725,7 +1725,10 @@ void V_InitCustomFonts()
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if (format == 1) goto wrong;
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int *p = &lumplist[*(unsigned char*)sc.String];
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sc.MustGetString();
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*p = Wads.CheckNumForFullName (sc.String, true);
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if (-1 == (*p = Wads.CheckNumForFullName (sc.String, true)))
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{
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*p = Wads.CheckNumForFullName (sc.String, true, ns_graphics);
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}
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format = 2;
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}
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}
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@ -2102,7 +2105,13 @@ void V_InitFonts()
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// load the heads-up font
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if (!(SmallFont = FFont::FindFont("SmallFont")))
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{
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if (Wads.CheckNumForName ("FONTA_S") >= 0)
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int i;
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if ((i = Wads.CheckNumForName("SMALLFNT")) >= 0)
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{
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SmallFont = new FSingleLumpFont("SmallFont", i);
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}
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else if (Wads.CheckNumForName ("FONTA_S") >= 0)
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{
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SmallFont = new FFont ("SmallFont", "FONTA%02u", HU_FONTSTART, HU_FONTSIZE, 1);
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}
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@ -2111,7 +2120,7 @@ void V_InitFonts()
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SmallFont = new FFont ("SmallFont", "STCFN%.3d", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART);
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}
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}
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if (!(SmallFont2 = FFont::FindFont("SmallFont2")))
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if (!(SmallFont2 = FFont::FindFont("SmallFont2"))) // Only used by Strife
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{
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if (Wads.CheckNumForName ("STBFN033", ns_graphics) >= 0)
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{
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@ -937,10 +937,9 @@ void WI_drawPercent (int x, int y, int p, int b, bool show_total=true)
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x += IntermissionFont->GetCharWidth('%');
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if (show_total)
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{
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int y2 = y + IntermissionFont->GetHeight() - BigFont->GetHeight();
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x = WI_drawNum(x, y, b, 3, false);
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x -= BigFont->GetCharWidth('/');
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screen->DrawText (BigFont, gameinfo.gametype & GAME_Doom ? CR_RED : CR_UNTRANSLATED, x, y2, "/",
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x = WI_drawNum(x, y, b, 2, false);
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x -= IntermissionFont->GetCharWidth('/');
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screen->DrawText (IntermissionFont, CR_UNTRANSLATED, x, y, "/",
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DTA_Clean, true, TAG_DONE);
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}
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WI_drawNum (x, y, p, -1, false);
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@ -64,4 +64,5 @@ IntermissionFont_Doom
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8 WINUM8
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9 WINUM9
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- WIMINUS
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/ WISLASH
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}
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BIN
wadsrc/static/graphics/wislash.lmp
Normal file
BIN
wadsrc/static/graphics/wislash.lmp
Normal file
Binary file not shown.
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