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Exports sky textures to ZScript (readonly, needs setter function due to the setup required) and speeds, along with a ChangeSky function for setting the textures.
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2 changed files with 27 additions and 1 deletions
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@ -2028,6 +2028,10 @@ DEFINE_FIELD(FLevelLocals, F1Pic)
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DEFINE_FIELD(FLevelLocals, maptype)
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DEFINE_FIELD(FLevelLocals, maptype)
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DEFINE_FIELD(FLevelLocals, Music)
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DEFINE_FIELD(FLevelLocals, Music)
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DEFINE_FIELD(FLevelLocals, musicorder)
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DEFINE_FIELD(FLevelLocals, musicorder)
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DEFINE_FIELD(FLevelLocals, skytexture1)
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DEFINE_FIELD(FLevelLocals, skytexture2)
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DEFINE_FIELD(FLevelLocals, skyspeed1)
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DEFINE_FIELD(FLevelLocals, skyspeed2)
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DEFINE_FIELD(FLevelLocals, total_secrets)
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DEFINE_FIELD(FLevelLocals, total_secrets)
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DEFINE_FIELD(FLevelLocals, found_secrets)
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DEFINE_FIELD(FLevelLocals, found_secrets)
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DEFINE_FIELD(FLevelLocals, total_items)
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DEFINE_FIELD(FLevelLocals, total_items)
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@ -2093,3 +2097,19 @@ CCMD(skyfog)
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}
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}
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}
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}
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//==========================================================================
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//
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// ZScript counterpart to ACS ChangeSky, uses TextureIDs
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION(FLevelLocals, ChangeSky)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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PARAM_INT(sky1);
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PARAM_INT(sky2);
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sky1texture = self->skytexture1 = FSetTextureID(sky1);
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sky2texture = self->skytexture2 = FSetTextureID(sky2);
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R_InitSkyMap();
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return 0;
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}
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@ -591,6 +591,10 @@ struct LevelLocals native
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native readonly int maptype;
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native readonly int maptype;
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native readonly String Music;
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native readonly String Music;
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native readonly int musicorder;
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native readonly int musicorder;
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native readonly TextureID skytexture1;
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native readonly TextureID skytexture2;
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native float skyspeed1;
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native float skyspeed2;
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native int total_secrets;
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native int total_secrets;
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native int found_secrets;
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native int found_secrets;
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native int total_items;
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native int total_items;
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@ -641,6 +645,8 @@ struct LevelLocals native
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native String GetChecksum() const;
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native String GetChecksum() const;
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native void ChangeSky( TextureID sky1, TextureID sky2 );
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String TimeFormatted(bool totals = false)
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String TimeFormatted(bool totals = false)
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{
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{
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int sec = Thinker.Tics2Seconds(totals? totaltime : time);
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int sec = Thinker.Tics2Seconds(totals? totaltime : time);
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