expose defaultbloodcolor to ZScript.

This commit is contained in:
Marisa Kirisame 2018-11-23 20:50:56 +01:00 committed by drfrag666
parent 9cf8be0259
commit 9022c98732
2 changed files with 2 additions and 1 deletions

View file

@ -64,7 +64,7 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_single)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_coop) DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_coop)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_dm) DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_dm)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mSliderColor) DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mSliderColor)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defaultbloodcolor)
const char *GameNames[17] = const char *GameNames[17] =
{ {

View file

@ -360,6 +360,7 @@ struct GameInfoStruct native
native double gibfactor; native double gibfactor;
native bool intermissioncounter; native bool intermissioncounter;
native Name mSliderColor; native Name mSliderColor;
native Color defaultbloodcolor;
} }
class Object native class Object native