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expose defaultbloodcolor to ZScript.
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2 changed files with 2 additions and 1 deletions
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@ -64,7 +64,7 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_single)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_coop)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_coop)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_dm)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_dm)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mSliderColor)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mSliderColor)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defaultbloodcolor)
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const char *GameNames[17] =
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const char *GameNames[17] =
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{
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{
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@ -360,6 +360,7 @@ struct GameInfoStruct native
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native double gibfactor;
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native double gibfactor;
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native bool intermissioncounter;
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native bool intermissioncounter;
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native Name mSliderColor;
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native Name mSliderColor;
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native Color defaultbloodcolor;
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}
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}
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class Object native
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class Object native
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