mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
Added optional angles to player's coordinates display
Set hud_showangles CVAR to display pitch, yaw, roll below player's coordinates
This commit is contained in:
parent
a3d1efc8d6
commit
8f7ca00d19
1 changed files with 37 additions and 12 deletions
|
@ -96,6 +96,7 @@ CVAR (Int, hud_armor_yellow, 50, CVAR_ARCHIVE) // armor amount less than whic
|
||||||
CVAR (Int, hud_armor_green, 100, CVAR_ARCHIVE) // armor amount above is blue, below is green
|
CVAR (Int, hud_armor_green, 100, CVAR_ARCHIVE) // armor amount above is blue, below is green
|
||||||
|
|
||||||
CVAR (Bool, hud_berserk_health, true, CVAR_ARCHIVE); // when found berserk pack instead of health box
|
CVAR (Bool, hud_berserk_health, true, CVAR_ARCHIVE); // when found berserk pack instead of health box
|
||||||
|
CVAR (Bool, hud_showangles, false, CVAR_ARCHIVE) // show player's pitch, yaw, roll
|
||||||
|
|
||||||
CVAR (Int, hudcolor_titl, CR_YELLOW, CVAR_ARCHIVE) // color of automap title
|
CVAR (Int, hudcolor_titl, CR_YELLOW, CVAR_ARCHIVE) // color of automap title
|
||||||
CVAR (Int, hudcolor_time, CR_RED, CVAR_ARCHIVE) // color of level/hub time
|
CVAR (Int, hudcolor_time, CR_RED, CVAR_ARCHIVE) // color of level/hub time
|
||||||
|
@ -907,20 +908,44 @@ static void DrawCoordinates(player_t * CPlayer)
|
||||||
DTA_KeepRatio, true,
|
DTA_KeepRatio, true,
|
||||||
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
|
||||||
|
|
||||||
mysnprintf(coordstr, countof(coordstr), "X: %d", int(pos.X));
|
int linenum = 3;
|
||||||
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+2*h, coordstr,
|
|
||||||
DTA_KeepRatio, true,
|
|
||||||
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
|
|
||||||
|
|
||||||
mysnprintf(coordstr, countof(coordstr), "Y: %d", int(pos.Y));
|
typedef struct CoordEntry
|
||||||
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+3*h, coordstr,
|
{
|
||||||
DTA_KeepRatio, true,
|
const char* const format;
|
||||||
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
|
double value;
|
||||||
|
}
|
||||||
|
CoordEntryList[3];
|
||||||
|
|
||||||
mysnprintf(coordstr, countof(coordstr), "Z: %d", int(pos.Z));
|
const auto drawentries = [&](CoordEntryList&& entries)
|
||||||
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+4*h, coordstr,
|
{
|
||||||
|
for (const auto& entry : entries)
|
||||||
|
{
|
||||||
|
mysnprintf(coordstr, countof(coordstr), entry.format, entry.value);
|
||||||
|
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos + linenum * h, coordstr,
|
||||||
DTA_KeepRatio, true,
|
DTA_KeepRatio, true,
|
||||||
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
|
||||||
|
++linenum;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
drawentries({
|
||||||
|
{ "X: %.0f", pos.X },
|
||||||
|
{ "Y: %.0f", pos.Y },
|
||||||
|
{ "Z: %.0f", pos.Z }
|
||||||
|
});
|
||||||
|
|
||||||
|
if (hud_showangles)
|
||||||
|
{
|
||||||
|
const DRotator& angles = CPlayer->mo->Angles;
|
||||||
|
++linenum;
|
||||||
|
|
||||||
|
drawentries({
|
||||||
|
{ "P: %.1f", angles.Pitch.Degrees },
|
||||||
|
{ "Y: %.1f", (90.0 - angles.Yaw).Normalized360().Degrees },
|
||||||
|
{ "R: %.1f", angles.Roll.Degrees },
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
Loading…
Reference in a new issue