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- Fixed: The MAPINFO keyword resetinventory only worked when traveling to a redirected map.
SVN r2108 (trunk)
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parent
7df898c88e
commit
8de8924c47
2 changed files with 15 additions and 7 deletions
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@ -570,18 +570,24 @@ void G_ChangeLevel(const char *levelname, int position, bool keepFacing, int nex
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return;
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}
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nextlevel = levelname;
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if (strncmp(levelname, "enDSeQ", 6))
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if (strncmp(levelname, "enDSeQ", 6) != 0)
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{
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nextinfo = FindLevelInfo (nextlevel)->CheckLevelRedirect ();
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if (nextinfo)
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nextinfo = FindLevelInfo (nextlevel);
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if (nextinfo != NULL)
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{
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nextlevel = nextinfo->mapname;
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level_info_t *nextredir = nextinfo->CheckLevelRedirect();
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if (nextredir != NULL)
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{
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nextinfo = nextredir;
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levelname = nextinfo->mapname;
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}
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}
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}
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if (nextSkill != -1) NextSkill = nextSkill;
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nextlevel = levelname;
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if (nextSkill != -1)
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NextSkill = nextSkill;
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g_nomonsters = nomonsters;
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@ -85,7 +85,9 @@ level_info_t *FindLevelInfo (const char *mapname)
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int i;
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if ((i = FindWadLevelInfo (mapname)) > -1)
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{
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return &wadlevelinfos[i];
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}
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else
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{
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if (TheDefaultLevelInfo.LevelName.IsEmpty())
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