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Fix crash on vulkan with a large number of texture shaders.
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@ -38,7 +38,7 @@ VkShaderManager::VkShaderManager(VulkanDevice *device) : device(device)
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FString defines = defaultshaders[usershaders[i].shaderType].Defines + usershaders[i].defines;
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VkShaderProgram prog;
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prog.vert = LoadVertShader(name, mainvp, defaultshaders[i].Defines);
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prog.vert = LoadVertShader(name, mainvp, defines);
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prog.frag = LoadFragShader(name, mainfp, usershaders[i].shader, defaultshaders[usershaders[i].shaderType].lightfunc, defines, true, gbufferpass);
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mMaterialShaders[j].push_back(std::move(prog));
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}
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