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Updated gles/gles_renderbuffers.cpp TO BE CLEANED UP!
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@ -83,21 +83,6 @@ public:
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class FShaderProgram;
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class FShaderProgram;
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class GLPPRenderState : public PPRenderState
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{
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public:
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GLPPRenderState(FGLRenderBuffers *buffers) : buffers(buffers) { }
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void PushGroup(const FString &name) override;
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void PopGroup() override;
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void Draw() override;
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private:
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PPGLTextureBackend *GetGLTexture(PPTexture *texture);
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FShaderProgram *GetGLShader(PPShader *shader);
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FGLRenderBuffers *buffers;
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};
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class FGLRenderBuffers
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class FGLRenderBuffers
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{
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{
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