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https://github.com/ZDoom/gzdoom-gles.git
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- sanitized includes in a few files.
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4 changed files with 0 additions and 32 deletions
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@ -25,7 +25,6 @@
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#include "templates.h"
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#include "templates.h"
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#include "r_videoscale.h"
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#include "r_videoscale.h"
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#include "i_time.h"
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#include "i_time.h"
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#include "g_game.h"
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#include "v_text.h"
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#include "v_text.h"
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#include "i_video.h"
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#include "i_video.h"
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#include "v_draw.h"
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#include "v_draw.h"
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@ -33,19 +32,13 @@
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#include "hw_clock.h"
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#include "hw_clock.h"
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#include "hw_vrmodes.h"
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#include "hw_vrmodes.h"
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#include "hw_cvars.h"
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#include "hw_cvars.h"
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#include "hw_models.h"
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#include "hw_skydome.h"
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#include "hw_skydome.h"
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#include "hwrenderer/scene/hw_fakeflat.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/scene/hw_portal.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "flatvertices.h"
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#include "flatvertices.h"
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#include "hwrenderer/data/shaderuniforms.h"
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#include "hwrenderer/data/shaderuniforms.h"
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#include "hw_lightbuffer.h"
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#include "hw_lightbuffer.h"
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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#include "swrenderer/r_swscene.h"
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#include "poly_framebuffer.h"
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#include "poly_framebuffer.h"
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#include "poly_buffers.h"
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#include "poly_buffers.h"
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#include "poly_renderstate.h"
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#include "poly_renderstate.h"
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@ -54,11 +47,6 @@
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void Draw2D(F2DDrawer *drawer, FRenderState &state);
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void Draw2D(F2DDrawer *drawer, FRenderState &state);
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EXTERN_CVAR(Bool, r_drawvoxels)
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EXTERN_CVAR(Int, gl_tonemap)
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EXTERN_CVAR(Int, screenblocks)
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EXTERN_CVAR(Bool, cl_capfps)
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extern int rendered_commandbuffers;
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extern int rendered_commandbuffers;
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extern int current_rendered_commandbuffers;
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extern int current_rendered_commandbuffers;
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@ -22,7 +22,6 @@
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#include "templates.h"
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#include "templates.h"
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#include "c_cvars.h"
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#include "c_cvars.h"
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#include "r_data/colormaps.h"
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#include "hw_material.h"
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#include "hw_material.h"
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#include "hw_cvars.h"
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#include "hw_cvars.h"
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#include "hw_renderstate.h"
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#include "hw_renderstate.h"
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@ -24,8 +24,6 @@
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#include "polyrenderer/backend/poly_framebuffer.h"
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#include "polyrenderer/backend/poly_framebuffer.h"
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#include "polyrenderer/backend/poly_hwtexture.h"
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#include "polyrenderer/backend/poly_hwtexture.h"
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#include "templates.h"
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#include "templates.h"
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#include "doomstat.h"
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#include "r_data/colormaps.h"
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#include "hw_skydome.h"
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#include "hw_skydome.h"
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#include "hw_viewpointuniforms.h"
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#include "hw_viewpointuniforms.h"
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#include "hw_lightbuffer.h"
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#include "hw_lightbuffer.h"
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@ -34,7 +32,6 @@
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#include "flatvertices.h"
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#include "flatvertices.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/data/shaderuniforms.h"
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#include "hwrenderer/data/shaderuniforms.h"
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#include "swrenderer/r_swcolormaps.h"
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static PolyDrawMode dtToDrawMode[] =
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static PolyDrawMode dtToDrawMode[] =
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{
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{
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@ -20,22 +20,6 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include "templates.h"
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#include "templates.h"
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#include "doomdef.h"
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#include "m_bbox.h"
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#include "p_lnspec.h"
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#include "p_setup.h"
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#include "swrenderer/drawers/r_draw.h"
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#include "swrenderer/plane/r_visibleplane.h"
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#include "a_sharedglobal.h"
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#include "g_level.h"
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#include "p_effect.h"
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#include "doomstat.h"
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#include "r_state.h"
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#include "v_palette.h"
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#include "r_sky.h"
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#include "po_man.h"
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#include "r_data/colormaps.h"
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#include "r_memory.h"
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#include "r_memory.h"
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#include <stdlib.h>
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#include <stdlib.h>
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