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Fixed a minor typo in SurfaceSkin validity check.
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1 changed files with 1 additions and 1 deletions
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@ -708,7 +708,7 @@ void gl_InitModels()
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sc.ScriptError("Too many models in %s", smf.type->TypeName.GetChars());
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}
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if (surface<0 || index >= MD3_MAX_SURFACES)
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if (surface<0 || surface >= MD3_MAX_SURFACES)
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{
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sc.ScriptError("Invalid MD3 Surface %d in %s", MD3_MAX_SURFACES, smf.type->TypeName.GetChars());
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}
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