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- do not delete duplicate PFields - they are better be destroyed and left to the GC.
- removed two duplicate entries to the flag table.
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407345668a
commit
8ae7aae14a
2 changed files with 1 additions and 3 deletions
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@ -2254,7 +2254,7 @@ PField *PStruct::AddNativeField(FName name, PType *type, size_t address, DWORD f
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if (Symbols.AddSymbol(field) == nullptr)
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{ // name is already in use
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delete field;
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field->Destroy();
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return nullptr;
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}
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Fields.Push(field);
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@ -68,14 +68,12 @@ FFlagDef InternalActorFlagDefs[]=
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DEFINE_FLAG(MF, UNMORPHED, AActor, flags),
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DEFINE_FLAG(MF2, FLY, AActor, flags2),
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DEFINE_FLAG(MF2, ONMOBJ, AActor, flags2),
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DEFINE_FLAG(MF2, DONTTRANSLATE, AActor, flags2),
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DEFINE_FLAG(MF2, ARGSDEFINED, AActor, flags2),
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DEFINE_FLAG(MF3, NOSIGHTCHECK, AActor, flags3),
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DEFINE_FLAG(MF3, CRASHED, AActor, flags3),
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DEFINE_FLAG(MF3, WARNBOT, AActor, flags3),
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DEFINE_FLAG(MF3, HUNTPLAYERS, AActor, flags3),
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DEFINE_FLAG(MF4, NOHATEPLAYERS, AActor, flags4),
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DEFINE_FLAG(MF4, NOSKIN, AActor, flags4),
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DEFINE_FLAG(MF4, SCROLLMOVE, AActor, flags4),
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DEFINE_FLAG(MF4, VFRICTION, AActor, flags4),
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DEFINE_FLAG(MF4, BOSSSPAWNED, AActor, flags4),
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