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- fixed: pickup flash didn't fade out if player was killed by pickup
https://forum.zdoom.org/viewtopic.php?t=66135
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@ -790,7 +790,7 @@ class Inventory : Actor
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if (player != NULL)
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{
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PlayPickupSound (player.mo);
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if (!bNoScreenFlash)
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if (!bNoScreenFlash && player.playerstate != PST_DEAD)
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{
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player.bonuscount = BONUSADD;
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}
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