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- DECORATE fixes for Strife.
SVN r1154 (trunk)
This commit is contained in:
parent
81132c809f
commit
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7 changed files with 19 additions and 14 deletions
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@ -1,3 +1,6 @@
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August 11, 2008 (Changes by Graf Zahl)
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- Did a thorough check of all DECORATE conversions and fixed the errors I found.
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August 10, 2008 (Changes by Graf Zahl)
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August 10, 2008 (Changes by Graf Zahl)
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- Macro-fied all access to action functions.
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- Macro-fied all access to action functions.
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- Changed action function definition so that they have to be defined with a
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- Changed action function definition so that they have to be defined with a
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@ -90,9 +90,9 @@ ACTOR EntityBoss : SpectralMonster 128
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States
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States
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{
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{
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Spawn:
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Spawn:
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MNAM A 100 A_SentinelBob
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MNAM A 100
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MNAM B 60 Bright A_SentinelBob
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MNAM B 60 Bright
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MNAM CDEFGHIJKL 4 Bright A_SentinelBob
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MNAM CDEFGHIJKL 4 Bright
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MNAL A 4 Bright A_Look
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MNAL A 4 Bright A_Look
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MNAL B 4 Bright A_SentinelBob
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MNAL B 4 Bright A_SentinelBob
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Goto Spawn+12
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Goto Spawn+12
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@ -184,7 +184,6 @@ ACTOR EntitySecond : SpectralMonster
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Missile:
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Missile:
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MNAL W 4 Bright A_FaceTarget
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MNAL W 4 Bright A_FaceTarget
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MNAL U 4 Bright A_CustomMissile("SpectralLightningH3",32,0)
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MNAL U 4 Bright A_CustomMissile("SpectralLightningH3",32,0)
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MNAL V 4 Bright A_SentinelBob
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MNAL V 4 Bright A_SentinelBob
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Goto See+4
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Goto See+4
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Pain:
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Pain:
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@ -85,6 +85,7 @@ ACTOR SentinelFX1
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ACTOR SentinelFX2 : SentinelFX1
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ACTOR SentinelFX2 : SentinelFX1
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{
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{
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SeeSound "sentinel/plasma"
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SeeSound "sentinel/plasma"
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Damage 1
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States
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States
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{
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{
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Death:
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Death:
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@ -55,7 +55,7 @@ ACTOR Stalker 186
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STLK K 3 A_StalkerAttack
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STLK K 3 A_StalkerAttack
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SeeFloor:
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SeeFloor:
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STLK J 3 A_StalkerWalk
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STLK J 3 A_StalkerWalk
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STLK JKK 3 A_Chase
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STLK KK 3 A_Chase
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STLK L 3 A_StalkerWalk
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STLK L 3 A_StalkerWalk
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STLK L 3 A_Chase
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STLK L 3 A_Chase
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Loop
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Loop
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@ -22,7 +22,7 @@ ACTOR StrifeHumanoid
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BURN N 5 Bright
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BURN N 5 Bright
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BURN OPQPQ 5 Bright
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BURN OPQPQ 5 Bright
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BURN RSTU 7 Bright
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BURN RSTU 7 Bright
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BURN V -1
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BURN V 700
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Stop
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Stop
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Disintegrate:
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Disintegrate:
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DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
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DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
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@ -30,7 +30,7 @@ ACTOR StrifeHumanoid
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DISR D 5 A_NoBlocking
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DISR D 5 A_NoBlocking
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DISR EF 5
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DISR EF 5
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DISR GHIJ 4
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DISR GHIJ 4
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MEAT D -1
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MEAT D 700
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Stop
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Stop
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}
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}
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}
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}
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@ -187,7 +187,7 @@ ACTOR StrifeCrossbow : StrifeWeapon 2001
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XBOW F 5
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XBOW F 5
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XBOW G 0 A_ShowElectricFlash
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XBOW G 0 A_ShowElectricFlash
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XBOW G 5 A_CheckReload
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XBOW G 5 A_CheckReload
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Goto Ready
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Goto Ready+1
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Flash:
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Flash:
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XBOW KLM 5
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XBOW KLM 5
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Loop
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Loop
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@ -347,7 +347,7 @@ ACTOR RocketTrail
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// Rocket Puff --------------------------------------------------------------
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// Rocket Puff --------------------------------------------------------------
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ACTOR MiniMissilePuff
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ACTOR MiniMissilePuff : StrifePuff
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{
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{
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-ALLOWPARTICLES
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-ALLOWPARTICLES
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States
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States
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@ -538,7 +538,7 @@ ACTOR Mauler2 : Mauler
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MAUL I 20 A_FireMauler2Pre
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MAUL I 20 A_FireMauler2Pre
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MAUL J 10 A_Light1
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MAUL J 10 A_Light1
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BLSF A 10 Bright A_FireMauler2
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BLSF A 10 Bright A_FireMauler2
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MAUL B 3 Bright A_Light2
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MAUL B 10 Bright A_Light2
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MAUL C 2
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MAUL C 2
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MAUL D 2 A_Light0
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MAUL D 2 A_Light0
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MAUL E 2 A_ReFire
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MAUL E 2 A_ReFire
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@ -613,7 +613,9 @@ ACTOR MaulerTorpedoWave
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States
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States
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{
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{
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Spawn:
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Spawn:
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TWAV ABC 9 Bright
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TWAV AB 9 Bright
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Death:
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TWAV C 9 Bright
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Stop
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Stop
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}
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}
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}
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}
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@ -685,7 +687,7 @@ ACTOR PhosphorousGrenade
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GRIN AB 3 A_Countdown
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GRIN AB 3 A_Countdown
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Loop
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Loop
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Death:
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Death:
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BNG3 A 1 A_SpawnItemEx("PhosphorousFire")
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BNG3 A 2 A_SpawnItemEx("PhosphorousFire")
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Stop
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Stop
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}
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}
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}
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}
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@ -27,7 +27,7 @@ ACTOR Piston 45
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ConversationID 123,-1,-1
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ConversationID 123,-1,-1
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Health 100
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Health 100
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Speed 16
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Speed 16
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Radius 16
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Radius 20
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Height 76
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Height 76
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Mass 10000000
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Mass 10000000
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+SOLID
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+SOLID
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@ -61,7 +61,7 @@ ACTOR Piston 45
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ACTOR Computer 182
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ACTOR Computer 182
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{
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{
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Game Strife
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Game Strife
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ConversationID 128,-1,-1
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ConversationID 124,-1,-1
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Health 80
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Health 80
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Speed 27
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Speed 27
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Radius 26
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Radius 26
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