mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
Implement portal recursion limit
This commit is contained in:
parent
93af906a1d
commit
864358389e
3 changed files with 60 additions and 68 deletions
|
@ -45,9 +45,9 @@ void RenderPolyScene::Render()
|
|||
SetSceneViewport();
|
||||
SetupPerspectiveMatrix();
|
||||
MainPortal.SetViewpoint(WorldToClip, GetNextStencilValue());
|
||||
MainPortal.Render();
|
||||
MainPortal.Render(0);
|
||||
Skydome.Render(WorldToClip);
|
||||
MainPortal.RenderTranslucent();
|
||||
MainPortal.RenderTranslucent(0);
|
||||
PlayerSprites.Render();
|
||||
|
||||
DrawerCommandQueue::WaitForWorkers();
|
||||
|
|
|
@ -48,15 +48,18 @@ void RenderPolyPortal::SetViewpoint(const TriMatrix &worldToClip, uint32_t stenc
|
|||
StencilValue = stencilValue;
|
||||
}
|
||||
|
||||
void RenderPolyPortal::Render()
|
||||
void RenderPolyPortal::Render(int portalDepth)
|
||||
{
|
||||
ClearBuffers();
|
||||
Cull.CullScene(WorldToClip);
|
||||
RenderSectors();
|
||||
if (portalDepth < r_portal_recursions)
|
||||
{
|
||||
for (auto &portal : SectorPortals)
|
||||
portal->Render();
|
||||
portal->Render(portalDepth + 1);
|
||||
for (auto &portal : LinePortals)
|
||||
portal->Render();
|
||||
portal->Render(portalDepth + 1);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderPolyPortal::ClearBuffers()
|
||||
|
@ -189,12 +192,14 @@ void RenderPolyPortal::RenderLine(subsector_t *sub, seg_t *line, sector_t *front
|
|||
}
|
||||
}
|
||||
|
||||
void RenderPolyPortal::RenderTranslucent()
|
||||
void RenderPolyPortal::RenderTranslucent(int portalDepth)
|
||||
{
|
||||
if (portalDepth < r_portal_recursions)
|
||||
{
|
||||
for (auto it = SectorPortals.rbegin(); it != SectorPortals.rend(); ++it)
|
||||
{
|
||||
auto &portal = *it;
|
||||
portal->RenderTranslucent();
|
||||
portal->RenderTranslucent(portalDepth + 1);
|
||||
|
||||
PolyDrawArgs args;
|
||||
args.objectToClip = &WorldToClip;
|
||||
|
@ -214,7 +219,7 @@ void RenderPolyPortal::RenderTranslucent()
|
|||
for (auto it = LinePortals.rbegin(); it != LinePortals.rend(); ++it)
|
||||
{
|
||||
auto &portal = *it;
|
||||
portal->RenderTranslucent();
|
||||
portal->RenderTranslucent(portalDepth + 1);
|
||||
|
||||
PolyDrawArgs args;
|
||||
args.objectToClip = &WorldToClip;
|
||||
|
@ -230,6 +235,7 @@ void RenderPolyPortal::RenderTranslucent()
|
|||
PolyTriangleDrawer::draw(args, TriDrawVariant::StencilClose, TriBlendMode::Copy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto it = TranslucentObjects.rbegin(); it != TranslucentObjects.rend(); ++it)
|
||||
{
|
||||
|
@ -263,16 +269,11 @@ PolyDrawSectorPortal::PolyDrawSectorPortal(FSectorPortal *portal, bool ceiling)
|
|||
StencilValue = RenderPolyScene::Instance()->GetNextStencilValue();
|
||||
}
|
||||
|
||||
void PolyDrawSectorPortal::Render()
|
||||
void PolyDrawSectorPortal::Render(int portalDepth)
|
||||
{
|
||||
if (Portal->mType != PORTS_SKYVIEWPOINT)
|
||||
return;
|
||||
|
||||
static int recursion = 0;
|
||||
if (recursion >= 1/*r_portal_recursions*/)
|
||||
return;
|
||||
recursion++;
|
||||
|
||||
SaveGlobals();
|
||||
|
||||
// To do: get this information from RenderPolyScene instead of duplicating the code..
|
||||
|
@ -294,26 +295,17 @@ void PolyDrawSectorPortal::Render()
|
|||
TriMatrix worldToClip = TriMatrix::perspective(fovy, ratio, 5.0f, 65535.0f) * worldToView;
|
||||
|
||||
RenderPortal.SetViewpoint(worldToClip, StencilValue);
|
||||
RenderPortal.Render();
|
||||
RenderPortal.Render(portalDepth);
|
||||
|
||||
RestoreGlobals();
|
||||
|
||||
recursion--;
|
||||
}
|
||||
|
||||
void PolyDrawSectorPortal::RenderTranslucent()
|
||||
void PolyDrawSectorPortal::RenderTranslucent(int portalDepth)
|
||||
{
|
||||
if (Portal->mType != PORTS_SKYVIEWPOINT)
|
||||
return;
|
||||
|
||||
static int recursion = 0;
|
||||
if (recursion >= 1/*r_portal_recursions*/)
|
||||
return;
|
||||
recursion++;
|
||||
|
||||
RenderPortal.RenderTranslucent();
|
||||
|
||||
recursion--;
|
||||
RenderPortal.RenderTranslucent(portalDepth);
|
||||
}
|
||||
|
||||
void PolyDrawSectorPortal::SaveGlobals()
|
||||
|
@ -357,12 +349,12 @@ PolyDrawLinePortal::PolyDrawLinePortal(line_t *src, line_t *dest, bool mirror) :
|
|||
StencilValue = RenderPolyScene::Instance()->GetNextStencilValue();
|
||||
}
|
||||
|
||||
void PolyDrawLinePortal::Render()
|
||||
void PolyDrawLinePortal::Render(int portalDepth)
|
||||
{
|
||||
RenderPortal.Render();
|
||||
RenderPortal.Render(portalDepth);
|
||||
}
|
||||
|
||||
void PolyDrawLinePortal::RenderTranslucent()
|
||||
void PolyDrawLinePortal::RenderTranslucent(int portalDepth)
|
||||
{
|
||||
RenderPortal.RenderTranslucent();
|
||||
RenderPortal.RenderTranslucent(portalDepth);
|
||||
}
|
||||
|
|
|
@ -84,8 +84,8 @@ public:
|
|||
RenderPolyPortal();
|
||||
~RenderPolyPortal();
|
||||
void SetViewpoint(const TriMatrix &worldToClip, uint32_t stencilValue);
|
||||
void Render();
|
||||
void RenderTranslucent();
|
||||
void Render(int portalDepth);
|
||||
void RenderTranslucent(int portalDepth);
|
||||
|
||||
static const uint32_t SkySubsectorDepth = 0x7fffffff;
|
||||
|
||||
|
@ -124,8 +124,8 @@ class PolyDrawSectorPortal
|
|||
public:
|
||||
PolyDrawSectorPortal(FSectorPortal *portal, bool ceiling);
|
||||
|
||||
void Render();
|
||||
void RenderTranslucent();
|
||||
void Render(int portalDepth);
|
||||
void RenderTranslucent(int portalDepth);
|
||||
|
||||
FSectorPortal *Portal;
|
||||
uint32_t StencilValue = 0;
|
||||
|
@ -151,8 +151,8 @@ class PolyDrawLinePortal
|
|||
public:
|
||||
PolyDrawLinePortal(line_t *src, line_t *dest, bool mirror);
|
||||
|
||||
void Render();
|
||||
void RenderTranslucent();
|
||||
void Render(int portalDepth);
|
||||
void RenderTranslucent(int portalDepth);
|
||||
|
||||
uint32_t StencilValue = 0;
|
||||
std::vector<PolyPortalVertexRange> Shape;
|
||||
|
|
Loading…
Reference in a new issue