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- Added A_SetDamageType.
SVN r4180 (trunk)
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2 changed files with 16 additions and 1 deletions
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@ -4510,3 +4510,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetTics)
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self->tics = tics_to_set;
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self->tics = tics_to_set;
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}
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}
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//==========================================================================
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//
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// A_SetDamageType
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetDamageType)
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_NAME(damagetype, 0);
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self->DamageType = damagetype;
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}
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@ -295,6 +295,7 @@ ACTOR Actor native //: Thinker
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action native A_SetSpecial(int spec, int arg0 = 0, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0);
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action native A_SetSpecial(int spec, int arg0 = 0, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0);
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action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake");
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action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake");
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action native A_SetTics(int tics);
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action native A_SetTics(int tics);
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action native A_SetDamageType(name damagetype);
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action native A_CheckSightOrRange(float distance, state label);
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action native A_CheckSightOrRange(float distance, state label);
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