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- remove debug message.
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@ -189,7 +189,6 @@ extend class Actor
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void A_BrainDie()
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{
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A_Log("A_BrainDie");
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// [RH] If noexit, then don't end the level.
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if ((GetCVar("deathmatch") || GetCVar("alwaysapplydmflags")) && GetCVar("sv_noexit"))
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return;
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