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- fixed: The stair and donut builders did not initialize FFloor::m_Instant.
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1 changed files with 4 additions and 0 deletions
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@ -640,6 +640,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
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floor->m_Delay = delay;
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floor->m_Delay = delay;
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floor->m_PauseTime = 0;
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floor->m_PauseTime = 0;
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floor->m_StepTime = floor->m_PerStepTime = persteptime;
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floor->m_StepTime = floor->m_PerStepTime = persteptime;
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floor->m_Instant = false;
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floor->m_Crush = (usespecials & DFloor::stairCrush) ? 10 : -1; //jff 2/27/98 fix uninitialized crush field
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floor->m_Crush = (usespecials & DFloor::stairCrush) ? 10 : -1; //jff 2/27/98 fix uninitialized crush field
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floor->m_Hexencrush = false;
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floor->m_Hexencrush = false;
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@ -755,6 +756,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
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//jff 2/27/98 fix uninitialized crush field
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//jff 2/27/98 fix uninitialized crush field
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floor->m_Crush = (!(usespecials & DFloor::stairUseSpecials) && speed == 4) ? 10 : -1; //jff 2/27/98 fix uninitialized crush field
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floor->m_Crush = (!(usespecials & DFloor::stairUseSpecials) && speed == 4) ? 10 : -1; //jff 2/27/98 fix uninitialized crush field
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floor->m_Hexencrush = false;
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floor->m_Hexencrush = false;
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floor->m_Instant = false;
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floor->m_ResetCount = reset; // [RH] Tics until reset (0 if never)
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floor->m_ResetCount = reset; // [RH] Tics until reset (0 if never)
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floor->m_OrgDist = sec->floorplane.fD(); // [RH] Height to reset to
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floor->m_OrgDist = sec->floorplane.fD(); // [RH] Height to reset to
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}
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}
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@ -817,6 +819,7 @@ bool EV_DoDonut (int tag, line_t *line, double pillarspeed, double slimespeed)
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floor->m_Direction = 1;
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floor->m_Direction = 1;
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floor->m_Sector = s2;
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floor->m_Sector = s2;
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floor->m_Speed = slimespeed;
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floor->m_Speed = slimespeed;
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floor->m_Instant = false;
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floor->m_Texture = s3->GetTexture(sector_t::floor);
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floor->m_Texture = s3->GetTexture(sector_t::floor);
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floor->m_NewSpecial.Clear();
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floor->m_NewSpecial.Clear();
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height = s3->FindHighestFloorPoint (&spot);
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height = s3->FindHighestFloorPoint (&spot);
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@ -831,6 +834,7 @@ bool EV_DoDonut (int tag, line_t *line, double pillarspeed, double slimespeed)
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floor->m_Direction = -1;
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floor->m_Direction = -1;
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floor->m_Sector = s1;
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floor->m_Sector = s1;
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floor->m_Speed = pillarspeed;
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floor->m_Speed = pillarspeed;
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floor->m_Instant = false;
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height = s3->FindHighestFloorPoint (&spot);
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height = s3->FindHighestFloorPoint (&spot);
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floor->m_FloorDestDist = s1->floorplane.PointToDist (spot, height);
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floor->m_FloorDestDist = s1->floorplane.PointToDist (spot, height);
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floor->StartFloorSound ();
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floor->StartFloorSound ();
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