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- put things in their proper place.
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00bbc48e70
commit
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5 changed files with 6 additions and 3 deletions
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@ -64,6 +64,7 @@ static FPlayList PlayList;
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float relative_volume = 1.f;
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float relative_volume = 1.f;
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float saved_relative_volume = 1.0f; // this could be used to implement an ACS FadeMusic function
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float saved_relative_volume = 1.0f; // this could be used to implement an ACS FadeMusic function
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MusicVolumeMap MusicVolumes;
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MusicVolumeMap MusicVolumes;
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MidiDeviceMap MidiDevices;
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static FileReader DefaultOpenMusic(const char* fn)
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static FileReader DefaultOpenMusic(const char* fn)
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{
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{
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@ -56,11 +56,9 @@ struct MidiDeviceSetting
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FString args;
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FString args;
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};
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};
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typedef TMap<FName, FName> MusicAliasMap;
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typedef TMap<FName, MidiDeviceSetting> MidiDeviceMap;
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typedef TMap<FName, MidiDeviceSetting> MidiDeviceMap;
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typedef TMap<FName, float> MusicVolumeMap;
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typedef TMap<FName, float> MusicVolumeMap;
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extern MusicAliasMap MusicAliases;
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extern MidiDeviceMap MidiDevices;
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extern MidiDeviceMap MidiDevices;
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extern MusicVolumeMap MusicVolumes;
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extern MusicVolumeMap MusicVolumes;
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@ -159,7 +159,6 @@ struct FSavedPlayerSoundInfo
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// This specifies whether Timidity or Windows playback is preferred for a certain song (only useful for Windows.)
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// This specifies whether Timidity or Windows playback is preferred for a certain song (only useful for Windows.)
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MusicAliasMap MusicAliases;
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MusicAliasMap MusicAliases;
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MidiDeviceMap MidiDevices;
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -97,6 +97,7 @@ public:
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void PrintSoundList();
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void PrintSoundList();
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};
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};
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//==========================================================================
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//==========================================================================
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//
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//
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// LookupMusic
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// LookupMusic
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@ -37,10 +37,14 @@ struct FLevelLocals;
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#include "s_soundinternal.h"
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#include "s_soundinternal.h"
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#include "s_doomsound.h"
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#include "s_doomsound.h"
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#include "name.h"
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#include "tarray.h"
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// Per level startup code.
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// Per level startup code.
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// Kills playing sounds at start of level and starts new music.
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// Kills playing sounds at start of level and starts new music.
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//
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//
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typedef TMap<FName, FName> MusicAliasMap;
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extern MusicAliasMap MusicAliases;
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// Called after a level is loaded. Ensures that most sounds are loaded.
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// Called after a level is loaded. Ensures that most sounds are loaded.
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