- test code removal.

This commit is contained in:
Christoph Oelckers 2014-07-10 10:35:02 +02:00
parent a936629cec
commit 7cbffc7c14

View file

@ -212,27 +212,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
int texture_index = glGetUniformLocation(hShader, "texture2");
if (texture_index > 0) glUniform1i(texture_index, 1);
GLint binaryLength;
void* binary;
FILE* outfile;
GLenum binaryFormat;
//
// Retrieve the binary from the program object
//
glGetProgramiv(hShader, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
binary = (void*)malloc(binaryLength);
glGetProgramBinary(hShader, binaryLength, NULL, &binaryFormat, binary);
//
// Cache the program binary for future runs
//
outfile = fopen(name, "wb");
fwrite(binary, binaryLength, 1, outfile);
fclose(outfile);
free(binary);
glUseProgram(0);
return !!linked;
}