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- allow OpenGL 3.0 MESA drivers to use vid_glswfb
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parent
d0fbdd1314
commit
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2 changed files with 3 additions and 6 deletions
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@ -43,6 +43,7 @@ static TArray<FString> m_Extensions;
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RenderContext gl;
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RenderContext gl;
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EXTERN_CVAR(Bool, gl_legacy_mode)
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EXTERN_CVAR(Bool, gl_legacy_mode)
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EXTERN_CVAR(Bool, vid_glswfb)
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//==========================================================================
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//==========================================================================
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//
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//
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@ -207,7 +208,8 @@ void gl_LoadExtensions()
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// The minimum requirement for the modern render path is GL 3.3.
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// The minimum requirement for the modern render path is GL 3.3.
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// Although some GL 3.1 or 3.2 solutions may theoretically work they are usually too broken or too slow.
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// Although some GL 3.1 or 3.2 solutions may theoretically work they are usually too broken or too slow.
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if (gl_version < 3.3f)
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// unless, of course, we're simply using this as a software backend...
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if (gl_version < 3.3f && (!vid_glswfb || gl_version < 3.0f))
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{
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{
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gl.legacyMode = true;
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gl.legacyMode = true;
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gl.lightmethod = LM_LEGACY;
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gl.lightmethod = LM_LEGACY;
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@ -200,12 +200,7 @@ OpenGLSWFrameBuffer::OpenGLSWFrameBuffer(void *hMonitor, int width, int height,
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bool isGLES = (glversion && strlen(glversion) > 10 && memcmp(glversion, "OpenGL ES ", 10) == 0);
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bool isGLES = (glversion && strlen(glversion) > 10 && memcmp(glversion, "OpenGL ES ", 10) == 0);
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UCVarValue value;
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UCVarValue value;
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// GL 3.0 is mostly broken on MESA drivers which really are the only relevant case here that doesn't fulfill the requirements based on version number alone.
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#ifdef _WIN32
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value.Bool = !ogl_IsVersionGEQ(3, 0);
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value.Bool = !ogl_IsVersionGEQ(3, 0);
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#else
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value.Bool = !ogl_IsVersionGEQ(3, 1);
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#endif
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gl_legacy_mode.ForceSet (value, CVAR_Bool);
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gl_legacy_mode.ForceSet (value, CVAR_Bool);
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if (!isGLES && ogl_IsVersionGEQ(3, 0) == 0)
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if (!isGLES && ogl_IsVersionGEQ(3, 0) == 0)
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