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- fixed setting of skill level via action special
https://forum.zdoom.org/viewtopic.php?t=69858
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1 changed files with 2 additions and 1 deletions
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@ -654,7 +654,8 @@ void FLevelLocals::ChangeLevel(const char *levelname, int position, int inflags,
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nextlevel = levelname;
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nextlevel = levelname;
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}
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}
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NextSkill = (unsigned)nextSkill < AllSkills.Size() ? nextSkill : -1;
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if (nextSkill != -1)
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NextSkill = (unsigned)nextSkill < AllSkills.Size() ? nextSkill : -1;
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if (inflags & CHANGELEVEL_NOINTERMISSION)
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if (inflags & CHANGELEVEL_NOINTERMISSION)
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{
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{
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