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- fixed: AActor::Masacre must restore the flag if it cannot kill the monster.
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1 changed files with 9 additions and 0 deletions
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@ -1323,6 +1323,9 @@ bool AActor::Massacre ()
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if (health > 0)
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if (health > 0)
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{
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{
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auto f = flags;
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auto f2 = flags2;
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flags |= MF_SHOOTABLE;
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flags |= MF_SHOOTABLE;
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flags2 &= ~(MF2_DORMANT|MF2_INVULNERABLE);
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flags2 &= ~(MF2_DORMANT|MF2_INVULNERABLE);
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do
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do
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@ -1331,6 +1334,12 @@ bool AActor::Massacre ()
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P_DamageMobj (this, NULL, NULL, TELEFRAG_DAMAGE, NAME_Massacre);
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P_DamageMobj (this, NULL, NULL, TELEFRAG_DAMAGE, NAME_Massacre);
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}
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}
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while (health != prevhealth && health > 0); //abort if the actor wasn't hurt.
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while (health != prevhealth && health > 0); //abort if the actor wasn't hurt.
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if (health > 0)
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{
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// restore flags if this did not kill the monster.
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flags = f;
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flags2 = f2;
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}
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return health <= 0;
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return health <= 0;
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}
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}
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return false;
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return false;
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