mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- moved the declarations for the lighting thinkers to p_light.cpp.
Aside from the init function they are not needed anywhere else and that could also be placed into this file.
This commit is contained in:
parent
c12a85ee85
commit
76c18820cb
3 changed files with 190 additions and 170 deletions
185
src/p_lights.cpp
185
src/p_lights.cpp
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@ -42,6 +42,131 @@ static FRandom pr_lightflash ("LightFlash");
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static FRandom pr_strobeflash ("StrobeFlash");
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static FRandom pr_fireflicker ("FireFlicker");
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class DFireFlicker : public DLighting
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{
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DECLARE_CLASS(DFireFlicker, DLighting)
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public:
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DFireFlicker(sector_t *sector);
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DFireFlicker(sector_t *sector, int upper, int lower);
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void Serialize(FArchive &arc);
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void Tick();
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protected:
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int m_Count;
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int m_MaxLight;
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int m_MinLight;
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private:
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DFireFlicker();
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};
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class DFlicker : public DLighting
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{
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DECLARE_CLASS(DFlicker, DLighting)
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public:
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DFlicker(sector_t *sector, int upper, int lower);
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void Serialize(FArchive &arc);
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void Tick();
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protected:
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int m_Count;
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int m_MaxLight;
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int m_MinLight;
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private:
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DFlicker();
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};
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class DLightFlash : public DLighting
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{
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DECLARE_CLASS(DLightFlash, DLighting)
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public:
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DLightFlash(sector_t *sector);
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DLightFlash(sector_t *sector, int min, int max);
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void Serialize(FArchive &arc);
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void Tick();
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protected:
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int m_Count;
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int m_MaxLight;
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int m_MinLight;
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int m_MaxTime;
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int m_MinTime;
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private:
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DLightFlash();
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};
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class DStrobe : public DLighting
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{
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DECLARE_CLASS(DStrobe, DLighting)
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public:
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DStrobe(sector_t *sector, int utics, int ltics, bool inSync);
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DStrobe(sector_t *sector, int upper, int lower, int utics, int ltics);
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void Serialize(FArchive &arc);
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void Tick();
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protected:
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int m_Count;
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int m_MinLight;
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int m_MaxLight;
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int m_DarkTime;
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int m_BrightTime;
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private:
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DStrobe();
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};
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class DGlow : public DLighting
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{
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DECLARE_CLASS(DGlow, DLighting)
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public:
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DGlow(sector_t *sector);
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void Serialize(FArchive &arc);
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void Tick();
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protected:
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int m_MinLight;
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int m_MaxLight;
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int m_Direction;
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private:
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DGlow();
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};
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// [RH] Glow from Light_Glow and Light_Fade specials
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class DGlow2 : public DLighting
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{
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DECLARE_CLASS(DGlow2, DLighting)
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public:
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DGlow2(sector_t *sector, int start, int end, int tics, bool oneshot);
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void Serialize(FArchive &arc);
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void Tick();
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protected:
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int m_Start;
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int m_End;
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int m_MaxTics;
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int m_Tics;
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bool m_OneShot;
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private:
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DGlow2();
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};
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// [RH] Phased light thinker
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class DPhased : public DLighting
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{
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DECLARE_CLASS(DPhased, DLighting)
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public:
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DPhased(sector_t *sector);
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DPhased(sector_t *sector, int baselevel, int phase);
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void Serialize(FArchive &arc);
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void Tick();
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protected:
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BYTE m_BaseLevel;
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BYTE m_Phase;
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private:
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DPhased();
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DPhased(sector_t *sector, int baselevel);
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int PhaseHelper(sector_t *sector, int index, int light, sector_t *prev);
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};
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#define GLOWSPEED 8
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#define STROBEBRIGHT 5
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#define FASTDARK 15
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#define SLOWDARK TICRATE
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//-----------------------------------------------------------------------------
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//
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//
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@ -845,3 +970,63 @@ void EV_StopLightEffect (int tag)
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}
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}
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}
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void P_SpawnLights(sector_t *sector)
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{
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switch (sector->special)
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{
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case Light_Phased:
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new DPhased(sector, 48, 63 - (sector->lightlevel & 63));
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break;
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// [RH] Hexen-like phased lighting
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case LightSequenceStart:
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new DPhased(sector);
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break;
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case dLight_Flicker:
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new DLightFlash(sector);
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break;
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case dLight_StrobeFast:
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new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
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break;
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case dLight_StrobeSlow:
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new DStrobe(sector, STROBEBRIGHT, SLOWDARK, false);
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break;
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case dLight_Strobe_Hurt:
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new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
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break;
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case dLight_Glow:
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new DGlow(sector);
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break;
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case dLight_StrobeSlowSync:
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new DStrobe(sector, STROBEBRIGHT, SLOWDARK, true);
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break;
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case dLight_StrobeFastSync:
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new DStrobe(sector, STROBEBRIGHT, FASTDARK, true);
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break;
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case dLight_FireFlicker:
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new DFireFlicker(sector);
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break;
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case dScroll_EastLavaDamage:
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new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
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break;
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case sLight_Strobe_Hurt:
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new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
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break;
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default:
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break;
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}
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}
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@ -1039,6 +1039,7 @@ static void P_SetupSectorDamage(sector_t *sector, int damage, int interval, int
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// Sets up everything derived from 'sector->special' for one sector
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// ('fromload' is necessary to allow conversion upon savegame load.)
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//
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void P_SpawnLights(sector_t *sector);
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void P_InitSectorSpecial(sector_t *sector, int special)
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{
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@ -1072,31 +1073,10 @@ void P_InitSectorSpecial(sector_t *sector, int special)
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// [RH] Normal DOOM special or BOOM specialized?
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bool keepspecial = false;
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P_SpawnLights(sector);
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switch (sector->special)
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{
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case Light_Phased:
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new DPhased (sector, 48, 63 - (sector->lightlevel & 63));
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break;
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// [RH] Hexen-like phased lighting
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case LightSequenceStart:
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new DPhased (sector);
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break;
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case dLight_Flicker:
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new DLightFlash (sector);
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break;
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case dLight_StrobeFast:
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new DStrobe (sector, STROBEBRIGHT, FASTDARK, false);
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break;
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case dLight_StrobeSlow:
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new DStrobe (sector, STROBEBRIGHT, SLOWDARK, false);
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break;
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case dLight_Strobe_Hurt:
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new DStrobe (sector, STROBEBRIGHT, FASTDARK, false);
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P_SetupSectorDamage(sector, 20, 32, 5, NAME_Slime, 0);
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break;
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@ -1108,10 +1088,6 @@ void P_InitSectorSpecial(sector_t *sector, int special)
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P_SetupSectorDamage(sector, 5, 32, 0, NAME_Slime, 0);
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break;
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case dLight_Glow:
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new DGlow (sector);
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break;
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case dSector_DoorCloseIn30:
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new DDoor(sector, DDoor::doorWaitClose, 2, 0, 0, 30 * TICRATE);
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break;
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@ -1120,14 +1096,6 @@ void P_InitSectorSpecial(sector_t *sector, int special)
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P_SetupSectorDamage(sector, 20, 32, 256, NAME_None, SECF_ENDGODMODE|SECF_ENDLEVEL);
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break;
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case dLight_StrobeSlowSync:
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new DStrobe (sector, STROBEBRIGHT, SLOWDARK, true);
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break;
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case dLight_StrobeFastSync:
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new DStrobe (sector, STROBEBRIGHT, FASTDARK, true);
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break;
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case dSector_DoorRaiseIn5Mins:
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new DDoor (sector, DDoor::doorWaitRaise, 2, TICRATE*30/7, 0, 5*60*TICRATE);
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break;
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@ -1142,10 +1110,6 @@ void P_InitSectorSpecial(sector_t *sector, int special)
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P_SetupSectorDamage(sector, 20, 32, 5, NAME_Slime, 0);
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break;
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case dLight_FireFlicker:
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new DFireFlicker (sector);
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break;
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case dDamage_LavaWimpy:
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P_SetupSectorDamage(sector, 5, 32, 256, NAME_Fire, SECF_DMGTERRAINFX);
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break;
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@ -1156,7 +1120,6 @@ void P_InitSectorSpecial(sector_t *sector, int special)
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case dScroll_EastLavaDamage:
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P_SetupSectorDamage(sector, 5, 32, 256, NAME_Fire, SECF_DMGTERRAINFX);
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new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
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P_CreateScroller(EScroll::sc_floor, -4., 0, -1, int(sector - sectors), 0);
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keepspecial = true;
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break;
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@ -1167,7 +1130,6 @@ void P_InitSectorSpecial(sector_t *sector, int special)
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case sLight_Strobe_Hurt:
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P_SetupSectorDamage(sector, 5, 32, 0, NAME_Slime, 0);
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new DStrobe (sector, STROBEBRIGHT, FASTDARK, false);
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break;
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case sDamage_Hellslime:
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127
src/p_spec.h
127
src/p_spec.h
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@ -119,10 +119,6 @@ inline sector_t *getNextSector (line_t *line, const sector_t *sec)
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#include "p_tags.h"
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//
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// P_LIGHTS
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//
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class DLighting : public DSectorEffect
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{
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DECLARE_CLASS(DLighting, DSectorEffect)
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@ -132,129 +128,6 @@ protected:
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DLighting();
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};
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class DFireFlicker : public DLighting
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{
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DECLARE_CLASS (DFireFlicker, DLighting)
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public:
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DFireFlicker (sector_t *sector);
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DFireFlicker (sector_t *sector, int upper, int lower);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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int m_Count;
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int m_MaxLight;
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int m_MinLight;
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private:
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DFireFlicker ();
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};
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class DFlicker : public DLighting
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{
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DECLARE_CLASS (DFlicker, DLighting)
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public:
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DFlicker (sector_t *sector, int upper, int lower);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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int m_Count;
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int m_MaxLight;
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int m_MinLight;
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private:
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DFlicker ();
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};
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class DLightFlash : public DLighting
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{
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DECLARE_CLASS (DLightFlash, DLighting)
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public:
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DLightFlash (sector_t *sector);
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DLightFlash (sector_t *sector, int min, int max);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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int m_Count;
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int m_MaxLight;
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int m_MinLight;
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int m_MaxTime;
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int m_MinTime;
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private:
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DLightFlash ();
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};
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class DStrobe : public DLighting
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{
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DECLARE_CLASS (DStrobe, DLighting)
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public:
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DStrobe (sector_t *sector, int utics, int ltics, bool inSync);
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DStrobe (sector_t *sector, int upper, int lower, int utics, int ltics);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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int m_Count;
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int m_MinLight;
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int m_MaxLight;
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int m_DarkTime;
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int m_BrightTime;
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private:
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DStrobe ();
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};
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class DGlow : public DLighting
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{
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DECLARE_CLASS (DGlow, DLighting)
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public:
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DGlow (sector_t *sector);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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int m_MinLight;
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int m_MaxLight;
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int m_Direction;
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private:
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DGlow ();
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};
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// [RH] Glow from Light_Glow and Light_Fade specials
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class DGlow2 : public DLighting
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{
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DECLARE_CLASS (DGlow2, DLighting)
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public:
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DGlow2 (sector_t *sector, int start, int end, int tics, bool oneshot);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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int m_Start;
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int m_End;
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int m_MaxTics;
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int m_Tics;
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bool m_OneShot;
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private:
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DGlow2 ();
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};
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// [RH] Phased light thinker
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class DPhased : public DLighting
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{
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DECLARE_CLASS (DPhased, DLighting)
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public:
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DPhased (sector_t *sector);
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DPhased (sector_t *sector, int baselevel, int phase);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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BYTE m_BaseLevel;
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BYTE m_Phase;
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private:
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DPhased ();
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DPhased (sector_t *sector, int baselevel);
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int PhaseHelper (sector_t *sector, int index, int light, sector_t *prev);
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};
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#define GLOWSPEED 8
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#define STROBEBRIGHT 5
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#define FASTDARK 15
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#define SLOWDARK TICRATE
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void EV_StartLightFlickering (int tag, int upper, int lower);
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void EV_StartLightStrobing (int tag, int upper, int lower, int utics, int ltics);
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void EV_StartLightStrobing (int tag, int utics, int ltics);
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