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- cleaned up player reinitialization upon new game
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parent
b64dfb54a5
commit
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1 changed files with 6 additions and 6 deletions
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@ -365,14 +365,14 @@ void G_NewInit ()
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{
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{
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player_t *p = &players[i];
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player_t *p = &players[i];
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userinfo_t saved_ui;
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userinfo_t saved_ui;
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saved_ui.TransferFrom(players[i].userinfo);
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saved_ui.TransferFrom(p->userinfo);
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int chasecam = p->cheats & CF_CHASECAM;
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const int chasecam = p->cheats & CF_CHASECAM;
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p->~player_t();
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p->~player_t();
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::new(p) player_t;
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::new(p) player_t;
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players[i].cheats |= chasecam;
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p->cheats |= chasecam;
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players[i].playerstate = PST_DEAD;
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p->playerstate = PST_DEAD;
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playeringame[i] = 0;
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p->userinfo.TransferFrom(saved_ui);
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players[i].userinfo.TransferFrom(saved_ui);
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playeringame[i] = false;
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}
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}
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BackupSaveName = "";
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BackupSaveName = "";
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consoleplayer = 0;
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consoleplayer = 0;
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