mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 05:01:41 +00:00
- Fixed: M_QuitResponse() tried to play a sound even when none was specified
in the gameinfo. - Added Yes/No selections for Y/N messages so that you can answer them entirely with a joystick. - Fixed: Starting the menu at the title screen with a key other than Escape left the top level menu out of the menu stack. - Changed the save menu so that cancelling input of a new save name only deactivates that control and does not completely close the menus. - Fixed "any key" messages to override input to menus hidden beneath them and to work with joysticks. - Removed the input parameter from M_StartMessage and the corresponding messageNeedsInput global, because it was redundant. Any messages that want a Y/N response also supply a callback, and messages that don't care which key you press don't supply a callback. - Changed MKEY_Back so that it cancels out of text entry fields before backing to the previous menu, which it already did for the keyboard. - Changed the menu responder so that key downs always produce results, regardless of whether or not an equivalent key is already down. SVN r1753 (trunk)
This commit is contained in:
parent
3e388acc15
commit
732a44b338
11 changed files with 200 additions and 84 deletions
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@ -1,4 +1,24 @@
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August 4, 2009
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August 6, 2009
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- Fixed: M_QuitResponse() tried to play a sound even when none was specified
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in the gameinfo.
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- Added Yes/No selections for Y/N messages so that you can answer them
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entirely with a joystick.
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- Fixed: Starting the menu at the title screen with a key other than Escape
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left the top level menu out of the menu stack.
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- Changed the save menu so that cancelling input of a new save name only
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deactivates that control and does not completely close the menus.
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- Fixed "any key" messages to override input to menus hidden beneath them and
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to work with joysticks.
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- Removed the input parameter from M_StartMessage and the corresponding
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messageNeedsInput global, because it was redundant. Any messages that want
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a Y/N response also supply a callback, and messages that don't care which
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key you press don't supply a callback.
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- Changed MKEY_Back so that it cancels out of text entry fields before
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backing to the previous menu, which it already did for the keyboard.
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- Changed the menu responder so that key downs always produce results,
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regardless of whether or not an equivalent key is already down.
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August 4, 2009
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- Added the MF6_STEPMISSILE flag so that the Whirlwind can "walk" up steps.
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- Changed the dword definition of PalEntry to uint32 so that it has one
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consistent definition across all source files.
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@ -115,6 +115,7 @@ typedef enum
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// Called by IO functions when input is detected.
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void D_PostEvent (const event_t* ev);
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void D_RemoveNextCharEvent();
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//
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@ -241,6 +241,8 @@ void D_ProcessEvents (void)
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for (; eventtail != eventhead ; eventtail = (eventtail+1)&(MAXEVENTS-1))
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{
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ev = &events[eventtail];
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if (ev->type == EV_None)
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continue;
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if (ev->type == EV_DeviceChange)
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UpdateJoystickMenu(I_UpdateDeviceList());
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if (C_Responder (ev))
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@ -293,6 +295,41 @@ void D_PostEvent (const event_t *ev)
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eventhead = (eventhead+1)&(MAXEVENTS-1);
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}
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//==========================================================================
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//
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// D_RemoveNextCharEvent
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//
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// Removes the next EV_GUI_Char event in the input queue. Used by the menu,
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// since it (generally) consumes EV_GUI_KeyDown events and not EV_GUI_Char
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// events, and it needs to ensure that there is no left over input when it's
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// done. If there are multiple EV_GUI_KeyDowns before the EV_GUI_Char, then
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// there are dead chars involved, so those should be removed, too. We do
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// this by changing the message type to EV_None rather than by actually
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// removing the event from the queue.
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//
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//==========================================================================
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void D_RemoveNextCharEvent()
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{
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assert(events[eventtail].type == EV_GUI_Event && events[eventtail].subtype == EV_GUI_KeyDown);
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for (int evnum = eventtail; evnum != eventhead; evnum = (evnum+1) & (MAXEVENTS-1))
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{
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event_t *ev = &events[evnum];
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if (ev->type != EV_GUI_Event)
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break;
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if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_Char)
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{
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ev->type = EV_None;
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if (ev->subtype == EV_GUI_Char)
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break;
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}
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else
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{
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break;
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}
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}
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}
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//==========================================================================
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//
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// CVAR dmflags
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@ -859,7 +859,7 @@ bool G_Responder (event_t *ev)
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stricmp (cmd, "bumpgamma") &&
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stricmp (cmd, "screenshot")))
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{
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M_StartControlPanel (true);
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M_StartControlPanel (true, true);
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return true;
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}
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else
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209
src/m_menu.cpp
209
src/m_menu.cpp
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@ -172,7 +172,8 @@ void M_DrawFrame (int x, int y, int width, int height);
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static void M_DrawSaveLoadBorder (int x,int y, int len);
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static void M_DrawSaveLoadCommon ();
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static void M_SetupNextMenu (oldmenu_t *menudef);
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static void M_StartMessage (const char *string, void(*routine)(int), bool input);
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static void M_StartMessage (const char *string, void(*routine)(int));
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static void M_EndMessage (int key);
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// [RH] For player setup menu.
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void M_PlayerSetup ();
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@ -222,9 +223,9 @@ static FSaveGameNode *lastSaveSlot; // Used for highlighting the most recently u
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static int messageToPrint; // 1 = message to be printed
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static const char *messageString; // ...and here is the message string!
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static EMenuState messageLastMenuActive;
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static bool messageNeedsInput; // timed message = no input from user
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static void (*messageRoutine)(int response);
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static void (*messageRoutine)(int response); // Non-NULL if only Y/N should close message
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static int showSharewareMessage;
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static int messageSelection; // 0 {Yes) or 1 (No) [if messageRoutine is non-NULL]
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static int genStringEnter; // we are going to be entering a savegame string
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static size_t genStringLen; // [RH] Max # of chars that can be entered
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@ -606,8 +607,7 @@ static oldmenu_t SaveDef =
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// through console commands.
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CCMD (menu_main)
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{
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M_StartControlPanel (true);
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M_SetupNextMenu (TopLevelMenu);
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M_StartControlPanel (true, true);
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}
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CCMD (menu_load)
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@ -1295,9 +1295,9 @@ void M_LoadGame (int choice)
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if (netgame)
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{
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if(gameinfo.gametype == GAME_Chex)
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M_StartMessage (GStrings("CLOADNET"), NULL, false);
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M_StartMessage (GStrings("CLOADNET"), NULL);
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else
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M_StartMessage (GStrings("LOADNET"), NULL, false);
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M_StartMessage (GStrings("LOADNET"), NULL);
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return;
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}
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@ -1370,7 +1370,7 @@ void M_SaveGame (int choice)
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{
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if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer))
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{
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M_StartMessage (GStrings("SAVEDEAD"), NULL, false);
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M_StartMessage (GStrings("SAVEDEAD"), NULL);
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return;
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}
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@ -1430,7 +1430,7 @@ void M_QuickSave ()
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else
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mysnprintf (tempstring, countof(tempstring), GStrings("QSPROMPT"), quickSaveSlot->Title);
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strcpy (savegamestring, quickSaveSlot->Title);
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M_StartMessage (tempstring, M_QuickSaveResponse, true);
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M_StartMessage (tempstring, M_QuickSaveResponse);
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}
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if (netgame)
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{
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if(gameinfo.gametype == GAME_Chex)
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M_StartMessage (GStrings("CQLOADNET"), NULL, false);
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M_StartMessage (GStrings("CQLOADNET"), NULL);
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else
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M_StartMessage (GStrings("QLOADNET"), NULL, false);
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M_StartMessage (GStrings("QLOADNET"), NULL);
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return;
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}
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mysnprintf (tempstring, countof(tempstring), GStrings("CQLPROMPT"), quickSaveSlot->Title);
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else
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mysnprintf (tempstring, countof(tempstring), GStrings("QLPROMPT"), quickSaveSlot->Title);
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M_StartMessage (tempstring, M_QuickLoadResponse, true);
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M_StartMessage (tempstring, M_QuickLoadResponse);
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}
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//
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@ -1574,9 +1574,9 @@ void M_NewGame(int choice)
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if (netgame && !demoplayback)
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{
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if(gameinfo.gametype == GAME_Chex)
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M_StartMessage (GStrings("CNEWGAME"), NULL, false);
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M_StartMessage (GStrings("CNEWGAME"), NULL);
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else
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M_StartMessage (GStrings("NEWGAME"), NULL, false);
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M_StartMessage (GStrings("NEWGAME"), NULL);
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return;
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}
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@ -1794,7 +1794,7 @@ void M_ChooseSkill (int choice)
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if (*msg==0) msg = GStrings("NIGHTMARE");
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if (*msg=='$') msg = GStrings(msg+1);
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confirmskill = choice;
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M_StartMessage (msg, M_VerifyNightmare, true);
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M_StartMessage (msg, M_VerifyNightmare);
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return;
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}
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@ -1813,12 +1813,12 @@ void M_Episode (int choice)
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{
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if (gameinfo.gametype == GAME_Doom)
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{
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M_StartMessage(GStrings("SWSTRING"),NULL,false);
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M_StartMessage(GStrings("SWSTRING"), NULL);
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//M_SetupNextMenu(&ReadDef);
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}
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else if (gameinfo.gametype == GAME_Chex)
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{
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M_StartMessage(GStrings("CSWSTRING"),NULL,false);
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M_StartMessage(GStrings("CSWSTRING"), NULL);
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}
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else
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{
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if (netgame)
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{
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if(gameinfo.gametype == GAME_Chex)
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M_StartMessage (GStrings("CNEWGAME"), NULL, false);
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M_StartMessage (GStrings("CNEWGAME"), NULL);
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else
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M_StartMessage (GStrings("NEWGAME"), NULL, false);
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M_StartMessage (GStrings("NEWGAME"), NULL);
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return;
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}
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@ -1892,9 +1892,9 @@ static void M_ChooseClass (int choice)
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if (netgame)
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{
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if(gameinfo.gametype == GAME_Chex)
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M_StartMessage (GStrings("CNEWGAME"), NULL, false);
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M_StartMessage (GStrings("CNEWGAME"), NULL);
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else
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M_StartMessage (GStrings("NEWGAME"), NULL, false);
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M_StartMessage (GStrings("NEWGAME"), NULL);
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return;
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}
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if (netgame)
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{
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if(gameinfo.gametype == GAME_Chex)
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M_StartMessage(GStrings("CNETEND"),NULL,false);
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M_StartMessage(GStrings("CNETEND"), NULL);
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else
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M_StartMessage(GStrings("NETEND"),NULL,false);
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M_StartMessage(GStrings("NETEND"), NULL);
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return;
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}
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if(gameinfo.gametype == GAME_Chex)
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M_StartMessage(GStrings("CENDGAME"),M_EndGameResponse,true);
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M_StartMessage(GStrings("CENDGAME"), M_EndGameResponse);
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else
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M_StartMessage(GStrings("ENDGAME"),M_EndGameResponse,true);
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M_StartMessage(GStrings("ENDGAME"), M_EndGameResponse);
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}
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@ -2005,7 +2005,7 @@ void M_QuitResponse(int ch)
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return;
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if (!netgame)
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{
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if (gameinfo.quitSound)
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if (gameinfo.quitSound.IsNotEmpty())
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{
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S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.quitSound, 1, ATTN_NONE);
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I_WaitVBL (105);
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EndString = GStrings("RAVENQUITMSG");
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}
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M_StartMessage (EndString, M_QuitResponse, true);
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M_StartMessage (EndString, M_QuitResponse);
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}
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@ -2736,19 +2736,19 @@ static void M_SlidePlayerBlue (int choice)
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//
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// Menu Functions
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//
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void M_StartMessage (const char *string, void (*routine)(int), bool input)
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void M_StartMessage (const char *string, void (*routine)(int))
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{
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C_HideConsole ();
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messageLastMenuActive = menuactive;
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messageToPrint = 1;
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messageString = string;
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messageRoutine = routine;
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messageNeedsInput = input;
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messageSelection = 0;
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if (menuactive == MENU_Off)
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{
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M_ActivateMenuInput ();
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}
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if (input)
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if (messageRoutine != NULL)
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{
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S_StopSound (CHAN_VOICE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", 1, ATTN_NONE);
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@ -2756,6 +2756,22 @@ void M_StartMessage (const char *string, void (*routine)(int), bool input)
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return;
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}
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void M_EndMessage(int key)
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{
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menuactive = messageLastMenuActive;
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messageToPrint = 0;
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if (messageRoutine != NULL)
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{
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messageRoutine(key);
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}
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if (menuactive != MENU_Off)
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{
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M_DeactivateMenuInput();
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}
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SB_state = screen->GetPageCount(); // refresh the status bar
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BorderNeedRefresh = screen->GetPageCount();
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/dismiss", 1, ATTN_NONE);
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}
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//
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@ -2803,8 +2819,7 @@ bool M_Responder (event_t *ev)
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// Pop-up menu?
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if (ev->data1 == KEY_ESCAPE)
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{
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M_StartControlPanel(true);
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M_SetupNextMenu(TopLevelMenu);
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M_StartControlPanel(true, true);
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return true;
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}
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// If devparm is set, pressing F1 always takes a screenshot no matter
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@ -2900,6 +2915,15 @@ bool M_Responder (event_t *ev)
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}
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ch = ev->data1;
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keyup = ev->subtype == EV_GUI_KeyUp;
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if (messageToPrint && messageRoutine == NULL)
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{
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if (!keyup && !OptionsActive)
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{
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D_RemoveNextCharEvent();
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M_EndMessage(ch);
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return true;
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}
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}
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switch (ch)
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{
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case GK_ESCAPE: mkey = MKEY_Back; break;
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@ -2923,37 +2947,13 @@ bool M_Responder (event_t *ev)
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{
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// Take care of any messages that need input
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ch = tolower (ch);
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if (messageNeedsInput)
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assert(messageRoutine != NULL);
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if (ch != ' ' && ch != 'n' && ch != 'y')
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{
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// For each printable keystroke, both EV_GUI_KeyDown and
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// EV_GUI_Char will be generated, in that order. If we close
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// the menu after the first event arrives and the fullscreen
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// console is up, the console will get the EV_GUI_Char event
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// next. Therefore, the message input should only respond to
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// EV_GUI_Char events (sans Escape, which only generates
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// EV_GUI_KeyDown.)
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if (ev->subtype != EV_GUI_Char && ch != GK_ESCAPE)
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{
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// return false;
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}
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if (ch != ' ' && ch != 'n' && ch != 'y' && ch != GK_ESCAPE)
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{
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return false;
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}
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return false;
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}
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|
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menuactive = messageLastMenuActive;
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messageToPrint = 0;
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if (messageRoutine)
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messageRoutine (ch);
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if (menuactive != MENU_Off)
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{
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M_DeactivateMenuInput();
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}
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SB_state = screen->GetPageCount(); // refresh the status bar
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BorderNeedRefresh = screen->GetPageCount();
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/dismiss", 1, ATTN_NONE);
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D_RemoveNextCharEvent();
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M_EndMessage(ch);
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return true;
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}
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else
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@ -3038,6 +3038,12 @@ bool M_Responder (event_t *ev)
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mkey = MKEY_Right;
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break;
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}
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// Any button press will work for messages without callbacks
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if (!keyup && messageToPrint && messageRoutine == NULL)
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{
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M_EndMessage(ch);
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return true;
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}
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}
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|
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if (mkey != NUM_MKEYS)
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|
@ -3048,14 +3054,12 @@ bool M_Responder (event_t *ev)
|
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}
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else
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{
|
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if (MenuButtons[mkey].PressKey(ch))
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MenuButtons[mkey].PressKey(ch);
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if (mkey <= MKEY_PageDown)
|
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{
|
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if (mkey <= MKEY_PageDown)
|
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{
|
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MenuButtonTickers[mkey] = KEY_REPEAT_DELAY;
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}
|
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M_ButtonHandler(mkey, false);
|
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MenuButtonTickers[mkey] = KEY_REPEAT_DELAY;
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}
|
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M_ButtonHandler(mkey, false);
|
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}
|
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}
|
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|
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|
@ -3077,10 +3081,35 @@ void M_ButtonHandler(EMenuKey key, bool repeat)
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}
|
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if (key == MKEY_Back)
|
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{
|
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// Save the cursor position on the current menu, and pop it off the stack
|
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// to go back to the previous menu.
|
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currentMenu->lastOn = itemOn;
|
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M_PopMenuStack();
|
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if (genStringEnter)
|
||||
{
|
||||
// Cancel string entry.
|
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genStringEnter = 0;
|
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genStringCancel();
|
||||
}
|
||||
else if (messageToPrint)
|
||||
{
|
||||
M_EndMessage(GK_ESCAPE);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Save the cursor position on the current menu, and pop it off the stack
|
||||
// to go back to the previous menu.
|
||||
currentMenu->lastOn = itemOn;
|
||||
M_PopMenuStack();
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (messageToPrint)
|
||||
{
|
||||
if (key == MKEY_Down || key == MKEY_Up)
|
||||
{
|
||||
messageSelection ^= 1;
|
||||
}
|
||||
else if (key == MKEY_Enter)
|
||||
{
|
||||
M_EndMessage(messageSelection == 0 ? 'y' : 'n');
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (currentMenu == &SaveDef || currentMenu == &LoadDef)
|
||||
|
@ -3244,7 +3273,7 @@ static bool M_SaveLoadResponder (event_t *ev)
|
|||
EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s",
|
||||
GStrings("MNU_DELETESG"), SelSaveGame->Title, GStrings("PRESSYN"));
|
||||
|
||||
M_StartMessage (EndString, M_DeleteSaveResponse, true);
|
||||
M_StartMessage (EndString, M_DeleteSaveResponse);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -3279,12 +3308,16 @@ static void M_LoadSelect (const FSaveGameNode *file)
|
|||
//
|
||||
// User wants to save. Start string input for M_Responder
|
||||
//
|
||||
static void M_CancelSaveName ()
|
||||
{
|
||||
}
|
||||
|
||||
static void M_SaveSelect (const FSaveGameNode *file)
|
||||
{
|
||||
// we are going to be intercepting all chars
|
||||
genStringEnter = 1;
|
||||
genStringEnd = M_DoSave;
|
||||
genStringCancel = M_ClearMenus;
|
||||
genStringCancel = M_CancelSaveName;
|
||||
genStringLen = SAVESTRINGSIZE-1;
|
||||
|
||||
if (file != &NewSaveNode)
|
||||
|
@ -3323,7 +3356,7 @@ static void M_DeleteSaveResponse (int choice)
|
|||
//
|
||||
// M_StartControlPanel
|
||||
//
|
||||
void M_StartControlPanel (bool makeSound)
|
||||
void M_StartControlPanel (bool makeSound, bool wantTop)
|
||||
{
|
||||
// intro might call this repeatedly
|
||||
if (menuactive == MENU_On)
|
||||
|
@ -3331,12 +3364,20 @@ void M_StartControlPanel (bool makeSound)
|
|||
|
||||
for (int i = 0; i < NUM_MKEYS; ++i)
|
||||
{
|
||||
MenuButtons[i].ResetTriggers();
|
||||
MenuButtons[i].ReleaseKey(0);
|
||||
}
|
||||
drawSkull = true;
|
||||
MenuStackDepth = 0;
|
||||
currentMenu = TopLevelMenu;
|
||||
itemOn = currentMenu->lastOn;
|
||||
if (wantTop)
|
||||
{
|
||||
M_SetupNextMenu(TopLevelMenu);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Just a default. The caller ought to call M_SetupNextMenu() next.
|
||||
currentMenu = TopLevelMenu;
|
||||
itemOn = currentMenu->lastOn;
|
||||
}
|
||||
C_HideConsole (); // [RH] Make sure console goes bye bye.
|
||||
OptionsActive = false; // [RH] Make sure none of the options menus appear.
|
||||
M_ActivateMenuInput ();
|
||||
|
@ -3373,6 +3414,7 @@ void M_Drawer ()
|
|||
// Horiz. & Vertically center string and print it.
|
||||
if (messageToPrint)
|
||||
{
|
||||
int fontheight = SmallFont->GetHeight();
|
||||
screen->Dim (fade);
|
||||
BorderNeedRefresh = screen->GetPageCount ();
|
||||
SB_state = screen->GetPageCount ();
|
||||
|
@ -3387,10 +3429,19 @@ void M_Drawer ()
|
|||
{
|
||||
screen->DrawText (SmallFont, CR_UNTRANSLATED, 160 - lines[i].Width/2, y, lines[i].Text,
|
||||
DTA_Clean, true, TAG_DONE);
|
||||
y += SmallFont->GetHeight ();
|
||||
y += fontheight;
|
||||
}
|
||||
|
||||
V_FreeBrokenLines (lines);
|
||||
if (messageRoutine != NULL)
|
||||
{
|
||||
y += fontheight;
|
||||
screen->DrawText(SmallFont, CR_UNTRANSLATED, 160, y, GStrings["TXT_YES"], DTA_Clean, true, TAG_DONE);
|
||||
screen->DrawText(SmallFont, CR_UNTRANSLATED, 160, y + fontheight + 1, GStrings["TXT_NO"], DTA_Clean, true, TAG_DONE);
|
||||
if (skullAnimCounter < 6)
|
||||
{
|
||||
M_DrawConText(CR_RED, 150, y + (fontheight + 1) * messageSelection, "\xd");
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (menuactive != MENU_Off)
|
||||
{
|
||||
|
|
|
@ -52,7 +52,7 @@ void M_Deinit ();
|
|||
|
||||
// Called by intro code to force menu up upon a keypress,
|
||||
// does nothing if menu is already up.
|
||||
void M_StartControlPanel (bool makeSound);
|
||||
void M_StartControlPanel (bool makeSound, bool wantTop=false);
|
||||
|
||||
// Turns off the menu
|
||||
void M_ClearMenus ();
|
||||
|
@ -257,6 +257,7 @@ enum EMenuKey
|
|||
|
||||
void M_ButtonHandler(EMenuKey key, bool repeat);
|
||||
void M_OptButtonHandler(EMenuKey key, bool repeat);
|
||||
void M_DrawConText (int color, int x, int y, const char *str);
|
||||
|
||||
extern value_t YesNo[2];
|
||||
extern value_t NoYes[2];
|
||||
|
|
|
@ -1480,7 +1480,7 @@ CCMD (sizeup)
|
|||
|
||||
// Draws a string in the console font, scaled to the 8x8 cells
|
||||
// used by the default console font.
|
||||
static void M_DrawConText (int color, int x, int y, const char *str)
|
||||
void M_DrawConText (int color, int x, int y, const char *str)
|
||||
{
|
||||
int len = (int)strlen(str);
|
||||
|
||||
|
|
|
@ -772,7 +772,7 @@ bool FMODSoundRenderer::Init()
|
|||
if (result == FMOD_OK)
|
||||
{
|
||||
// On Linux, FMOD defaults to OSS. If OSS is not present, it doesn't
|
||||
// try ALSA, it just fails. We'll try for it, but only if OSS wasn't
|
||||
// try ALSA; it just fails. We'll try for it, but only if OSS wasn't
|
||||
// explicitly specified for snd_output.
|
||||
if (driver == 0 && eval == FMOD_OUTPUTTYPE_AUTODETECT)
|
||||
{
|
||||
|
|
|
@ -8,6 +8,8 @@ PRESSKEY = "press a key.";
|
|||
PRESSYN = "press y or n.";
|
||||
|
||||
QUITMSG = "are you sure you want to\nquit this great game?";
|
||||
TXT_YES = "Yes";
|
||||
TXT_NO = "No";
|
||||
|
||||
// Quit Doom 1 messages
|
||||
QUITMSG1 = "please don't leave, there's more\ndemons to toast!";
|
||||
|
|
|
@ -13,6 +13,8 @@ D_CDROM = "VERSION CD-ROM: DEFAULT.CFG DANS C:\\DOOMDATA\n";
|
|||
PRESSKEY = "APPUYEZ SUR UNE TOUCHE.";
|
||||
PRESSYN = "APPUYEZ SUR Y OU N";
|
||||
QUITMSG = "VOUS VOULEZ VRAIMENT\nQUITTER CE SUPER JEU?";
|
||||
TXT_YES = "Oui";
|
||||
TXT_NO = "Non";
|
||||
|
||||
// QuitDoom1 messages
|
||||
QUITMSG1 = "ne partez pas,Il ya encore\ndes démons a griller!";
|
||||
|
|
|
@ -10,6 +10,8 @@ PRESSKEY = "premi un tasto.";
|
|||
PRESSYN = "premi y oppure n.";
|
||||
|
||||
QUITMSG = "Sei sicuro di volere uscire\nda questo grandioso gioco?";
|
||||
TXT_YES = "Si";
|
||||
TXT_NO = "No";
|
||||
|
||||
// QuitDoom1 messages
|
||||
QUITMSG1 = "per favore non uscire, ci sono altri\ndemoni da ammazzare!";
|
||||
|
|
Loading…
Reference in a new issue