mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 15:02:39 +00:00
- added some initial configurability to statistics intermission screen:
* Font and color for map name can be set if it's not a titlepatch * 'Finished' and 'Entering' can be either patches or a printed text in all gamees now. * Font and color for 'finished' and 'entering' text can be set. * moved 'finished' and 'Now entering:' texts into string table. SVN r2981 (trunk)
This commit is contained in:
parent
4a9892725d
commit
72192397ad
10 changed files with 162 additions and 89 deletions
|
@ -742,12 +742,7 @@ void G_DoCompleted (void)
|
|||
{ // Reset world variables for the new hub.
|
||||
P_ClearACSVars(false);
|
||||
}
|
||||
// With hub statistics the time should be per hub.
|
||||
// Additionally there is a global time counter now so nothing is missed by changing it
|
||||
//else if (mode == FINISH_NoHub)
|
||||
{ // Reset time to zero if not entering/staying in a hub.
|
||||
level.time = 0;
|
||||
}
|
||||
level.maptime = 0;
|
||||
}
|
||||
|
||||
|
|
27
src/gi.cpp
27
src/gi.cpp
|
@ -163,6 +163,28 @@ const char* GameInfoBoarders[] =
|
|||
} \
|
||||
}
|
||||
|
||||
#define GAMEINFOKEY_FONT(key, variable) \
|
||||
else if(nextKey.CompareNoCase(variable) == 0) \
|
||||
{ \
|
||||
sc.MustGetToken(TK_StringConst); \
|
||||
gameinfo.key.fontname = sc.String; \
|
||||
if (sc.CheckToken(',')) { \
|
||||
sc.MustGetToken(TK_StringConst); \
|
||||
gameinfo.key.color = sc.String; \
|
||||
} else { \
|
||||
gameinfo.key.color = NAME_None; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define GAMEINFOKEY_PATCH(key, variable) \
|
||||
else if(nextKey.CompareNoCase(variable) == 0) \
|
||||
{ \
|
||||
sc.MustGetToken(TK_StringConst); \
|
||||
gameinfo.key.fontname = sc.String; \
|
||||
gameinfo.key.color = NAME_Null; \
|
||||
}
|
||||
|
||||
|
||||
void FMapInfoParser::ParseGameInfo()
|
||||
{
|
||||
sc.MustGetToken('{');
|
||||
|
@ -311,6 +333,11 @@ void FMapInfoParser::ParseGameInfo()
|
|||
GAMEINFOKEY_INT(TextScreenX, "textscreenx")
|
||||
GAMEINFOKEY_INT(TextScreenY, "textscreeny")
|
||||
GAMEINFOKEY_STRING(DefaultEndSequence, "defaultendsequence")
|
||||
GAMEINFOKEY_FONT(mStatscreenMapNameFont, "statscreen_mapnamefont")
|
||||
GAMEINFOKEY_FONT(mStatscreenFinishedFont, "statscreen_finishedfont")
|
||||
GAMEINFOKEY_FONT(mStatscreenEnteringFont, "statscreen_enteringfont")
|
||||
GAMEINFOKEY_PATCH(mStatscreenFinishedFont, "statscreen_finishedpatch")
|
||||
GAMEINFOKEY_PATCH(mStatscreenEnteringFont, "statscreen_enteringpatch")
|
||||
|
||||
else
|
||||
{
|
||||
|
|
9
src/gi.h
9
src/gi.h
|
@ -66,6 +66,12 @@ struct gameborder_t
|
|||
char br[8];
|
||||
};
|
||||
|
||||
struct FGIFont
|
||||
{
|
||||
FName fontname;
|
||||
FName color;
|
||||
};
|
||||
|
||||
struct gameinfo_t
|
||||
{
|
||||
int flags;
|
||||
|
@ -130,6 +136,9 @@ struct gameinfo_t
|
|||
int TextScreenY;
|
||||
FName DefaultEndSequence;
|
||||
FString mMapArrow, mCheatMapArrow;
|
||||
FGIFont mStatscreenMapNameFont;
|
||||
FGIFont mStatscreenFinishedFont;
|
||||
FGIFont mStatscreenEnteringFont;
|
||||
|
||||
const char *GetFinalePage(unsigned int num) const;
|
||||
};
|
||||
|
|
148
src/wi_stuff.cpp
148
src/wi_stuff.cpp
|
@ -47,6 +47,7 @@
|
|||
#include "gi.h"
|
||||
#include "r_translate.h"
|
||||
#include "templates.h"
|
||||
#include "gstrings.h"
|
||||
|
||||
// States for the intermission
|
||||
typedef enum
|
||||
|
@ -206,10 +207,39 @@ static bool noautostartmap;
|
|||
// GRAPHICS
|
||||
//
|
||||
|
||||
struct FPatchInfo
|
||||
{
|
||||
FFont *mFont;
|
||||
FTexture *mPatch;
|
||||
EColorRange mColor;
|
||||
|
||||
void Init(FGIFont &gifont)
|
||||
{
|
||||
if (gifont.color == NAME_Null)
|
||||
{
|
||||
mPatch = TexMan[gifont.fontname]; // "entering"
|
||||
mColor = mPatch == NULL? CR_UNTRANSLATED : CR_UNDEFINED;
|
||||
mFont = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
mFont = V_GetFont(gifont.fontname);
|
||||
mColor = V_FindFontColor(gifont.color);
|
||||
mPatch = NULL;
|
||||
}
|
||||
if (mFont == NULL)
|
||||
{
|
||||
mFont = BigFont;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static FPatchInfo mapname;
|
||||
static FPatchInfo finished;
|
||||
static FPatchInfo entering;
|
||||
|
||||
static TArray<FTexture *> yah; // You Are Here graphic
|
||||
static FTexture* splat; // splat
|
||||
static FTexture* finished; // "Finished!" graphics
|
||||
static FTexture* entering; // "Entering" graphic
|
||||
static FTexture* sp_secret; // "secret"
|
||||
static FTexture* kills; // "Kills", "Scrt", "Items", "Frags"
|
||||
static FTexture* secret;
|
||||
|
@ -697,7 +727,15 @@ static int WI_DrawCharPatch (FFont *font, int charcode, int x, int y, EColorRang
|
|||
//
|
||||
//====================================================================
|
||||
|
||||
int WI_DrawName(int y, const char *levelname)
|
||||
int WI_DrawName(int y, FTexture *tex, const char *levelname)
|
||||
{
|
||||
// draw <LevelName>
|
||||
if (tex)
|
||||
{
|
||||
screen->DrawTexture(tex, (screen->GetWidth() - tex->GetScaledWidth()*CleanXfac) /2, y, DTA_CleanNoMove, true, TAG_DONE);
|
||||
return y + (tex->GetScaledHeight() + BigFont->GetHeight()/4) * CleanYfac;
|
||||
}
|
||||
else
|
||||
{
|
||||
int i;
|
||||
size_t l;
|
||||
|
@ -705,26 +743,51 @@ int WI_DrawName(int y, const char *levelname)
|
|||
int h = 0;
|
||||
int lumph;
|
||||
|
||||
lumph = BigFont->GetHeight() * CleanYfac;
|
||||
lumph = mapname.mFont->GetHeight() * CleanYfac;
|
||||
|
||||
p = levelname;
|
||||
if (!p) return 0;
|
||||
l = strlen(p);
|
||||
if (!l) return 0;
|
||||
|
||||
FBrokenLines *lines = V_BreakLines(BigFont, screen->GetWidth() / CleanXfac, p);
|
||||
FBrokenLines *lines = V_BreakLines(mapname.mFont, screen->GetWidth() / CleanXfac, p);
|
||||
|
||||
if (lines)
|
||||
{
|
||||
for (i = 0; lines[i].Width >= 0; i++)
|
||||
{
|
||||
screen->DrawText(BigFont, CR_UNTRANSLATED, (SCREENWIDTH - lines[i].Width * CleanXfac) / 2, y + h,
|
||||
screen->DrawText(mapname.mFont, mapname.mColor, (SCREENWIDTH - lines[i].Width * CleanXfac) / 2, y + h,
|
||||
lines[i].Text, DTA_CleanNoMove, true, TAG_DONE);
|
||||
h += lumph;
|
||||
}
|
||||
V_FreeBrokenLines(lines);
|
||||
}
|
||||
return h + lumph/4;
|
||||
return y + h + lumph/4;
|
||||
}
|
||||
}
|
||||
|
||||
//====================================================================
|
||||
//
|
||||
// Draws a text, either as patch or as string from the string table
|
||||
//
|
||||
//====================================================================
|
||||
|
||||
int WI_DrawPatchText(int y, FPatchInfo *pinfo, const char *stringname)
|
||||
{
|
||||
const char *string = GStrings(stringname);
|
||||
int midx = screen->GetWidth() / 2;
|
||||
|
||||
if (pinfo->mPatch != NULL)
|
||||
{
|
||||
screen->DrawTexture(pinfo->mPatch, midx - pinfo->mPatch->GetScaledWidth()*CleanXfac/2, y, DTA_CleanNoMove, true, TAG_DONE);
|
||||
return y + (pinfo->mPatch->GetScaledHeight() * CleanYfac);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawText(pinfo->mFont, pinfo->mColor, midx - pinfo->mFont->StringWidth(string)*CleanXfac/2,
|
||||
y, string, DTA_CleanNoMove, true, TAG_DONE);
|
||||
return y + pinfo->mFont->GetHeight() * CleanYfac;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -736,41 +799,21 @@ int WI_DrawName(int y, const char *levelname)
|
|||
// A level name patch can be specified for all games now, not just Doom.
|
||||
//
|
||||
//====================================================================
|
||||
|
||||
int WI_drawLF ()
|
||||
{
|
||||
int y = WI_TITLEY * CleanYfac;
|
||||
int midx = screen->GetWidth() / 2;
|
||||
|
||||
FTexture *tex = wbs->LName0;
|
||||
y = WI_DrawName(y, wbs->LName0, lnametexts[0]);
|
||||
|
||||
// draw <LevelName>
|
||||
if (tex)
|
||||
{
|
||||
screen->DrawTexture(tex, midx - tex->GetScaledWidth()*CleanXfac/2, y, DTA_CleanNoMove, true, TAG_DONE);
|
||||
y += (tex->GetScaledHeight() + BigFont->GetHeight()/4) * CleanYfac;
|
||||
}
|
||||
else
|
||||
{
|
||||
y += WI_DrawName(y, lnametexts[0]);
|
||||
}
|
||||
// Adjustment for different font sizes for map name and 'finished'.
|
||||
y -= ((mapname.mFont->GetHeight() - finished.mFont->GetHeight()) * CleanYfac) / 4;
|
||||
|
||||
// draw "Finished!"
|
||||
FFont *font = gameinfo.gametype & GAME_Raven ? SmallFont : BigFont;
|
||||
if (y < (NG_STATSY - font->GetHeight()*3/4) * CleanYfac)
|
||||
if (y < (NG_STATSY - finished.mFont->GetHeight()*3/4) * CleanYfac)
|
||||
{
|
||||
// don't draw 'finished' if the level name is too high!
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
screen->DrawTexture(finished, midx - finished->GetScaledWidth()*CleanXfac/2, y, DTA_CleanNoMove, true, TAG_DONE);
|
||||
return y + finished->GetScaledHeight() * CleanYfac;
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawText(font, CR_WHITE,
|
||||
midx - font->StringWidth("finished")*CleanXfac/2, y - 4*CleanYfac, "finished",
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
return y + font->GetHeight() * CleanYfac;
|
||||
}
|
||||
// don't draw 'finished' if the level name is too tall
|
||||
y = WI_DrawPatchText(y, &finished, "WI_FINISHED");
|
||||
}
|
||||
return y;
|
||||
}
|
||||
|
@ -784,36 +827,14 @@ int WI_drawLF ()
|
|||
// A level name patch can be specified for all games now, not just Doom.
|
||||
//
|
||||
//====================================================================
|
||||
|
||||
void WI_drawEL ()
|
||||
{
|
||||
int y = WI_TITLEY * CleanYfac;
|
||||
FFont *font = gameinfo.gametype & GAME_Raven ? SmallFont : BigFont;
|
||||
|
||||
// draw "entering"
|
||||
// be careful with the added height so that it works for oversized 'entering' patches!
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
screen->DrawTexture(entering, (SCREENWIDTH - entering->GetScaledWidth() * CleanXfac) / 2, y, DTA_CleanNoMove, true, TAG_DONE);
|
||||
y += (entering->GetScaledHeight() + font->GetHeight()/4) * CleanYfac;
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawText(font, CR_WHITE,
|
||||
(SCREENWIDTH - font->StringWidth("now entering:") * CleanXfac) / 2, y,
|
||||
"now entering:", DTA_CleanNoMove, true, TAG_DONE);
|
||||
y += font->GetHeight()*5*CleanYfac/4;
|
||||
}
|
||||
|
||||
// draw <LevelName>
|
||||
FTexture *tex = wbs->LName1;
|
||||
if (tex)
|
||||
{
|
||||
screen->DrawTexture(tex, (SCREENWIDTH - tex->GetScaledWidth() * CleanXfac) / 2, y, DTA_CleanNoMove, true, TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
WI_DrawName(y, lnametexts[1]);
|
||||
}
|
||||
y = WI_DrawPatchText(y, &entering, "WI_ENTERING");
|
||||
y += entering.mFont->GetHeight() * CleanYfac / 4;
|
||||
WI_DrawName(y, wbs->LName1, lnametexts[1]);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1905,12 +1926,15 @@ void WI_Ticker(void)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void WI_loadData(void)
|
||||
{
|
||||
entering.Init(gameinfo.mStatscreenEnteringFont);
|
||||
finished.Init(gameinfo.mStatscreenFinishedFont);
|
||||
mapname.Init(gameinfo.mStatscreenMapNameFont);
|
||||
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
finished = TexMan["WIF"]; // "finished"
|
||||
entering = TexMan["WIENTER"]; // "entering"
|
||||
kills = TexMan["WIOSTK"]; // "kills"
|
||||
secret = TexMan["WIOSTS"]; // "scrt"
|
||||
sp_secret = TexMan["WISCRT2"]; // "secret"
|
||||
|
|
|
@ -1563,6 +1563,9 @@ $ifgame(heretic) SWSTRING = "ONLY AVAILABLE IN THE REGISTERED VERSION";
|
|||
|
||||
MNU_EPISODE = "Select Episode";
|
||||
|
||||
WI_FINISHED = "finished";
|
||||
WI_ENTERING = "Now entering:";
|
||||
|
||||
// Bloodbath announcer
|
||||
|
||||
BBA_BONED = "%k boned %o like a fish";
|
||||
|
|
|
@ -61,6 +61,9 @@ gameinfo
|
|||
textscreeny = 10
|
||||
defaultendsequence = "Inter_Pic1"
|
||||
maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
|
||||
statscreen_mapnamefont = "BigFont"
|
||||
statscreen_finishedpatch = "WIF"
|
||||
statscreen_enteringpatch = "WIENTER"
|
||||
}
|
||||
|
||||
skill baby
|
||||
|
|
|
@ -62,6 +62,9 @@ gameinfo
|
|||
textscreeny = 10
|
||||
defaultendsequence = "Inter_Cast"
|
||||
maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
|
||||
statscreen_mapnamefont = "BigFont"
|
||||
statscreen_finishedpatch = "WIF"
|
||||
statscreen_enteringpatch = "WIENTER"
|
||||
}
|
||||
|
||||
skill baby
|
||||
|
|
|
@ -61,6 +61,9 @@ gameinfo
|
|||
textscreeny = 5
|
||||
defaultendsequence = "Inter_Pic1"
|
||||
maparrow = "maparrows/dagger.txt"
|
||||
statscreen_mapnamefont = "BigFont"
|
||||
statscreen_finishedfont = "SmallFont"
|
||||
statscreen_enteringfont = "SmallFont"
|
||||
}
|
||||
|
||||
skill baby
|
||||
|
|
|
@ -59,6 +59,9 @@ gameinfo
|
|||
textscreeny = 5
|
||||
defaultendsequence = "Inter_Chess"
|
||||
maparrow = "maparrows/dagger.txt"
|
||||
statscreen_mapnamefont = "BigFont"
|
||||
statscreen_finishedfont = "SmallFont"
|
||||
statscreen_enteringfont = "SmallFont"
|
||||
}
|
||||
|
||||
skill baby
|
||||
|
|
|
@ -61,6 +61,9 @@ gameinfo
|
|||
textscreeny = 10
|
||||
defaultendsequence = "Inter_Strife"
|
||||
maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
|
||||
statscreen_mapnamefont = "BigFont"
|
||||
statscreen_finishedfont = "BigFont", "white"
|
||||
statscreen_enteringfont = "BigFont", "white"
|
||||
}
|
||||
|
||||
Intermission Inter_Strife_Good
|
||||
|
|
Loading…
Reference in a new issue