mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
This commit is contained in:
commit
71f400e238
4 changed files with 59 additions and 20 deletions
|
@ -1,5 +1,11 @@
|
||||||
version: "{build}"
|
version: "{build}"
|
||||||
|
|
||||||
|
branches:
|
||||||
|
except:
|
||||||
|
- /^travis.*$/
|
||||||
|
|
||||||
|
clone_depth: 1
|
||||||
|
|
||||||
os: Visual Studio 2015
|
os: Visual Studio 2015
|
||||||
|
|
||||||
platform:
|
platform:
|
||||||
|
@ -10,12 +16,37 @@ configuration:
|
||||||
- Debug
|
- Debug
|
||||||
- Release
|
- Release
|
||||||
|
|
||||||
|
cache:
|
||||||
|
- ci_deps_win_v01.zip
|
||||||
|
|
||||||
|
environment:
|
||||||
|
# Update dependencies here: https://github.com/coelckers/gzdoom/releases/tag/ci_deps
|
||||||
|
DEPS_URL: https://github.com/coelckers/gzdoom/releases/download/ci_deps/
|
||||||
|
DEPS_FILENAME: ci_deps_win_v01.zip
|
||||||
|
|
||||||
|
install:
|
||||||
|
- if not exist "%DEPS_FILENAME%"
|
||||||
|
appveyor DownloadFile "%DEPS_URL%%DEPS_FILENAME%"
|
||||||
|
- 7z x -y "%DEPS_FILENAME%"
|
||||||
|
|
||||||
before_build:
|
before_build:
|
||||||
- cmd: md build
|
- md build
|
||||||
- cmd: cd build
|
- cd build
|
||||||
- cmd: if "%platform%"=="Win32" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
|
- if "%PLATFORM%"=="Win32" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
|
||||||
- cmd: if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015 Win64
|
- if "%PLATFORM%"=="x64" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015 Win64
|
||||||
- cmd: cmake -G "%CMAKE_GENERATOR_NAME%" -DCMAKE_BUILD_TYPE=%configuration% ..
|
- set DEPS_INCLUDE_DIR=%APPVEYOR_BUILD_FOLDER%\ci_deps_win\include
|
||||||
|
- set DEPS_LIB_DIR=%APPVEYOR_BUILD_FOLDER%\ci_deps_win\lib\%PLATFORM%
|
||||||
|
- cmake -G "%CMAKE_GENERATOR_NAME%" -T "v140_xp"
|
||||||
|
-DCMAKE_BUILD_TYPE="%CONFIGURATION%"
|
||||||
|
-DFMOD_INCLUDE_DIR="%DEPS_INCLUDE_DIR%"
|
||||||
|
-DFMOD_LIBRARY="%DEPS_LIB_DIR%\fmodex.lib"
|
||||||
|
-DOPENAL_INCLUDE_DIR="%DEPS_INCLUDE_DIR%"
|
||||||
|
-DOPENAL_LIBRARY="%DEPS_LIB_DIR%\OpenAL32.lib"
|
||||||
|
-DMPG123_INCLUDE_DIR="%DEPS_INCLUDE_DIR%"
|
||||||
|
-DMPG123_LIBRARIES="%DEPS_LIB_DIR%\libmpg123-0.lib"
|
||||||
|
-DSNDFILE_INCLUDE_DIR="%DEPS_INCLUDE_DIR%"
|
||||||
|
-DSNDFILE_LIBRARY="%DEPS_LIB_DIR%\libsndfile-1.lib"
|
||||||
|
..
|
||||||
|
|
||||||
build:
|
build:
|
||||||
project: build\GZDoom.sln
|
project: build\GZDoom.sln
|
||||||
|
|
|
@ -288,7 +288,7 @@ void D_ProcessEvents (void)
|
||||||
if (M_Responder (ev))
|
if (M_Responder (ev))
|
||||||
continue; // menu ate the event
|
continue; // menu ate the event
|
||||||
// check events
|
// check events
|
||||||
if (E_Responder(ev)) // [ZZ] ZScript ate the event
|
if (ev->type != EV_Mouse && E_Responder(ev)) // [ZZ] ZScript ate the event // update 07.03.17: mouse events are handled directly
|
||||||
continue;
|
continue;
|
||||||
G_Responder (ev);
|
G_Responder (ev);
|
||||||
}
|
}
|
||||||
|
@ -310,7 +310,7 @@ void D_PostEvent (const event_t *ev)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
events[eventhead] = *ev;
|
events[eventhead] = *ev;
|
||||||
if (ev->type == EV_Mouse && !paused && menuactive == MENU_Off && ConsoleState != c_down && ConsoleState != c_falling && !E_CheckUiProcessors())
|
if (ev->type == EV_Mouse && menuactive == MENU_Off && ConsoleState != c_down && ConsoleState != c_falling && !E_Responder(ev) && !paused)
|
||||||
{
|
{
|
||||||
if (Button_Mlook.bDown || freelook)
|
if (Button_Mlook.bDown || freelook)
|
||||||
{
|
{
|
||||||
|
|
|
@ -410,15 +410,21 @@ void E_PlayerDisconnected(int num)
|
||||||
handler->PlayerDisconnected(num);
|
handler->PlayerDisconnected(num);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool E_Responder(event_t* ev)
|
bool E_Responder(const event_t* ev)
|
||||||
{
|
{
|
||||||
|
bool uiProcessorsFound = false;
|
||||||
|
|
||||||
if (ev->type == EV_GUI_Event)
|
if (ev->type == EV_GUI_Event)
|
||||||
{
|
{
|
||||||
// iterate handlers back to front by order, and give them this event.
|
// iterate handlers back to front by order, and give them this event.
|
||||||
for (DStaticEventHandler* handler = E_LastEventHandler; handler; handler = handler->prev)
|
for (DStaticEventHandler* handler = E_LastEventHandler; handler; handler = handler->prev)
|
||||||
{
|
{
|
||||||
if (handler->IsUiProcessor && handler->UiProcess(ev))
|
if (handler->IsUiProcessor)
|
||||||
return true; // event was processed
|
{
|
||||||
|
uiProcessorsFound = true;
|
||||||
|
if (handler->UiProcess(ev))
|
||||||
|
return true; // event was processed
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -426,12 +432,14 @@ bool E_Responder(event_t* ev)
|
||||||
// not sure if we want to handle device changes, but whatevs.
|
// not sure if we want to handle device changes, but whatevs.
|
||||||
for (DStaticEventHandler* handler = E_LastEventHandler; handler; handler = handler->prev)
|
for (DStaticEventHandler* handler = E_LastEventHandler; handler; handler = handler->prev)
|
||||||
{
|
{
|
||||||
|
if (handler->IsUiProcessor)
|
||||||
|
uiProcessorsFound = true;
|
||||||
if (handler->InputProcess(ev))
|
if (handler->InputProcess(ev))
|
||||||
return true; // event was processed
|
return true; // event was processed
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return (uiProcessorsFound && (ev->type == EV_Mouse)); // mouse events are eaten by the event system if there are any uiprocessors.
|
||||||
}
|
}
|
||||||
|
|
||||||
void E_Console(int player, FString name, int arg1, int arg2, int arg3, bool manual)
|
void E_Console(int player, FString name, int arg1, int arg2, int arg3, bool manual)
|
||||||
|
@ -939,7 +947,7 @@ void DStaticEventHandler::PlayerDisconnected(int num)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
FUiEvent::FUiEvent(event_t *ev)
|
FUiEvent::FUiEvent(const event_t *ev)
|
||||||
{
|
{
|
||||||
Type = (EGUIEvent)ev->subtype;
|
Type = (EGUIEvent)ev->subtype;
|
||||||
KeyChar = 0;
|
KeyChar = 0;
|
||||||
|
@ -979,7 +987,7 @@ FUiEvent::FUiEvent(event_t *ev)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool DStaticEventHandler::UiProcess(event_t* ev)
|
bool DStaticEventHandler::UiProcess(const event_t* ev)
|
||||||
{
|
{
|
||||||
IFVIRTUAL(DStaticEventHandler, UiProcess)
|
IFVIRTUAL(DStaticEventHandler, UiProcess)
|
||||||
{
|
{
|
||||||
|
@ -998,7 +1006,7 @@ bool DStaticEventHandler::UiProcess(event_t* ev)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
FInputEvent::FInputEvent(event_t *ev)
|
FInputEvent::FInputEvent(const event_t *ev)
|
||||||
{
|
{
|
||||||
Type = (EGenericEvent)ev->type;
|
Type = (EGenericEvent)ev->type;
|
||||||
// we don't want the modders to remember what weird fields mean what for what events.
|
// we don't want the modders to remember what weird fields mean what for what events.
|
||||||
|
@ -1025,7 +1033,7 @@ FInputEvent::FInputEvent(event_t *ev)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool DStaticEventHandler::InputProcess(event_t* ev)
|
bool DStaticEventHandler::InputProcess(const event_t* ev)
|
||||||
{
|
{
|
||||||
IFVIRTUAL(DStaticEventHandler, InputProcess)
|
IFVIRTUAL(DStaticEventHandler, InputProcess)
|
||||||
{
|
{
|
||||||
|
|
10
src/events.h
10
src/events.h
|
@ -56,7 +56,7 @@ void E_PlayerDied(int num);
|
||||||
// this executes when a player leaves the game
|
// this executes when a player leaves the game
|
||||||
void E_PlayerDisconnected(int num);
|
void E_PlayerDisconnected(int num);
|
||||||
// this executes on events.
|
// this executes on events.
|
||||||
bool E_Responder(event_t* ev); // splits events into InputProcess and UiProcess
|
bool E_Responder(const event_t* ev); // splits events into InputProcess and UiProcess
|
||||||
// this executes on console/net events.
|
// this executes on console/net events.
|
||||||
void E_Console(int player, FString name, int arg1, int arg2, int arg3, bool manual);
|
void E_Console(int player, FString name, int arg1, int arg2, int arg3, bool manual);
|
||||||
|
|
||||||
|
@ -148,8 +148,8 @@ public:
|
||||||
void PlayerDisconnected(int num);
|
void PlayerDisconnected(int num);
|
||||||
|
|
||||||
// return true if handled.
|
// return true if handled.
|
||||||
bool InputProcess(event_t* ev);
|
bool InputProcess(const event_t* ev);
|
||||||
bool UiProcess(event_t* ev);
|
bool UiProcess(const event_t* ev);
|
||||||
|
|
||||||
//
|
//
|
||||||
void ConsoleProcess(int player, FString name, int arg1, int arg2, int arg3, bool manual);
|
void ConsoleProcess(int player, FString name, int arg1, int arg2, int arg3, bool manual);
|
||||||
|
@ -215,7 +215,7 @@ struct FUiEvent
|
||||||
bool IsCtrl;
|
bool IsCtrl;
|
||||||
bool IsAlt;
|
bool IsAlt;
|
||||||
|
|
||||||
FUiEvent(event_t *ev);
|
FUiEvent(const event_t *ev);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct FInputEvent
|
struct FInputEvent
|
||||||
|
@ -230,7 +230,7 @@ struct FInputEvent
|
||||||
int MouseX;
|
int MouseX;
|
||||||
int MouseY;
|
int MouseY;
|
||||||
|
|
||||||
FInputEvent(event_t *ev);
|
FInputEvent(const event_t *ev);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct FConsoleEvent
|
struct FConsoleEvent
|
||||||
|
|
Loading…
Reference in a new issue