- fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again.

This commit is contained in:
Christoph Oelckers 2016-12-03 18:14:07 +01:00
parent 21e3aba1c7
commit 71bda99c3b
6 changed files with 7 additions and 7 deletions

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@ -343,7 +343,7 @@ endofstate:
if (ScriptCode != nullptr) if (ScriptCode != nullptr)
{ {
auto funcsym = CreateAnonymousFunction(actor, nullptr, state.UseFlags); auto funcsym = CreateAnonymousFunction(actor, nullptr, state.UseFlags);
state.ActionFunc = FunctionBuildList.AddFunction(funcsym, ScriptCode, FStringf("%s.StateFunction.%d", actor->TypeName.GetChars(), bag.statedef.GetStateCount()), true); state.ActionFunc = FunctionBuildList.AddFunction(funcsym, ScriptCode, FStringf("%s.StateFunction.%d", actor->TypeName.GetChars(), bag.statedef.GetStateCount()), true, bag.statedef.GetStateCount(), int(statestring.Len()), sc.LumpNum);
} }
int count = bag.statedef.AddStates(&state, statestring, scp); int count = bag.statedef.AddStates(&state, statestring, scp);
if (count < 0) if (count < 0)

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@ -219,7 +219,7 @@ PFunction *FindClassMemberFunction(PStruct *selfcls, PStruct *funccls, FName nam
// //
//========================================================================== //==========================================================================
void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate) void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate, int lumpnum)
{ {
if (id == nullptr) if (id == nullptr)
{ {
@ -229,7 +229,7 @@ void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id,
{ {
auto dmg = new FxReturnStatement(new FxIntCast(id, true), id->ScriptPosition); auto dmg = new FxReturnStatement(new FxIntCast(id, true), id->ScriptPosition);
auto funcsym = CreateAnonymousFunction(info, TypeSInt32, 0); auto funcsym = CreateAnonymousFunction(info, TypeSInt32, 0);
defaults->DamageFunc = FunctionBuildList.AddFunction(funcsym, dmg, FStringf("%s.DamageFunction", info->TypeName.GetChars()), fromDecorate); defaults->DamageFunc = FunctionBuildList.AddFunction(funcsym, dmg, FStringf("%s.DamageFunction", info->TypeName.GetChars()), fromDecorate, -1, 0, lumpnum);
} }
} }

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@ -160,7 +160,7 @@ FName CheckCastKludges(FName in);
void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, TArray<FName> *argnames, PStruct *cls, DWORD funcflags, int useflags); void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, TArray<FName> *argnames, PStruct *cls, DWORD funcflags, int useflags);
PFunction *CreateAnonymousFunction(PClass *containingclass, PType *returntype, int flags); PFunction *CreateAnonymousFunction(PClass *containingclass, PType *returntype, int flags);
PFunction *FindClassMemberFunction(PStruct *cls, PStruct *funccls, FName name, FScriptPosition &sc, bool *error); PFunction *FindClassMemberFunction(PStruct *cls, PStruct *funccls, FName name, FScriptPosition &sc, bool *error);
void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate); void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate, int lumpnum);
//========================================================================== //==========================================================================
// //

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@ -664,7 +664,7 @@ DEFINE_PROPERTY(damage, X, Actor)
defaults->DamageVal = dmgval; defaults->DamageVal = dmgval;
// Only DECORATE can get here with a valid expression. // Only DECORATE can get here with a valid expression.
CreateDamageFunction(bag.Info, defaults, id, true); CreateDamageFunction(bag.Info, defaults, id, true, bag.Lumpnum);
} }
//========================================================================== //==========================================================================

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@ -149,7 +149,7 @@ class FFunctionBuildList
TArray<Item> mItems; TArray<Item> mItems;
public: public:
VMFunction *AddFunction(PFunction *func, FxExpression *code, const FString &name, bool fromdecorate, int currentstate = -1, int statecnt = 0, int lumpnum = -1); VMFunction *AddFunction(PFunction *func, FxExpression *code, const FString &name, bool fromdecorate, int currentstate, int statecnt, int lumpnum);
void Build(); void Build();
}; };

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@ -1842,7 +1842,7 @@ void ZCCCompiler::ProcessDefaultProperty(PClassActor *cls, ZCC_PropertyStmt *pro
if (namenode->Id == NAME_DamageFunction) if (namenode->Id == NAME_DamageFunction)
{ {
auto x = ConvertNode(prop->Values); auto x = ConvertNode(prop->Values);
CreateDamageFunction(cls, (AActor *)bag.Info->Defaults, x, false); CreateDamageFunction(cls, (AActor *)bag.Info->Defaults, x, false, Lump);
((AActor *)bag.Info->Defaults)->DamageVal = -1; ((AActor *)bag.Info->Defaults)->DamageVal = -1;
return; return;
} }