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https://github.com/ZDoom/gzdoom-gles.git
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Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
This commit is contained in:
commit
718f9e36fa
1 changed files with 6 additions and 6 deletions
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@ -186,8 +186,8 @@ void VulkanFrameBuffer::Update()
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = &mUploadSemaphore->semaphore;
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submitInfo.pSignalSemaphores = &mUploadSemaphore->semaphore;
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VkResult result = vkQueueSubmit(device->graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
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VkResult result = vkQueueSubmit(device->graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
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if (result != VK_SUCCESS)
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if (result < VK_SUCCESS)
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I_FatalError("Failed to submit command buffer!\n");
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I_FatalError("Failed to submit command buffer! Error %d\n", result);
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// Wait for upload commands to finish, then submit render commands
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// Wait for upload commands to finish, then submit render commands
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VkSemaphore waitSemaphores[] = { mUploadSemaphore->semaphore, device->imageAvailableSemaphore->semaphore };
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VkSemaphore waitSemaphores[] = { mUploadSemaphore->semaphore, device->imageAvailableSemaphore->semaphore };
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@ -200,8 +200,8 @@ void VulkanFrameBuffer::Update()
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = &device->renderFinishedSemaphore->semaphore;
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submitInfo.pSignalSemaphores = &device->renderFinishedSemaphore->semaphore;
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result = vkQueueSubmit(device->graphicsQueue, 1, &submitInfo, device->renderFinishedFence->fence);
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result = vkQueueSubmit(device->graphicsQueue, 1, &submitInfo, device->renderFinishedFence->fence);
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if (result != VK_SUCCESS)
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if (result < VK_SUCCESS)
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I_FatalError("Failed to submit command buffer!\n");
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I_FatalError("Failed to submit command buffer! Error %d\n", result);
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}
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}
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else
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else
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{
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{
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@ -218,8 +218,8 @@ void VulkanFrameBuffer::Update()
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = &device->renderFinishedSemaphore->semaphore;
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submitInfo.pSignalSemaphores = &device->renderFinishedSemaphore->semaphore;
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VkResult result = vkQueueSubmit(device->graphicsQueue, 1, &submitInfo, device->renderFinishedFence->fence);
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VkResult result = vkQueueSubmit(device->graphicsQueue, 1, &submitInfo, device->renderFinishedFence->fence);
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if (result != VK_SUCCESS)
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if (result < VK_SUCCESS)
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I_FatalError("Failed to submit command buffer!\n");
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I_FatalError("Failed to submit command buffer! Error %d\n", result);
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}
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}
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Flush3D.Unclock();
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Flush3D.Unclock();
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