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- Fixed: S_RestartSound() cleared the evicted flag even if the sound
was not restarted because it was too close to too many other identical sounds that were already playing. SVN r1962 (trunk)
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commit
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2 changed files with 6 additions and 2 deletions
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@ -1,4 +1,7 @@
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November 3, 2009
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- Fixed: S_RestartSound() cleared the evicted flag even if the sound
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was not restarted because it was too close to too many other identical
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sounds that were already playing.
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- Added virtual status and audibility to the noise debug display.
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- Added a command line option -warpwipe to perform the screen wipe if you
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start with -warp or +map.
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@ -250,7 +250,7 @@ void S_NoiseDebug (void)
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screen->DrawText(SmallFont, color, 380, y, temp, TAG_DONE);
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// Audibility
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mysnprintf(temp, countof(temp), "%.2g", GSnd->GetAudibility(chan));
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mysnprintf(temp, countof(temp), "%.4f", GSnd->GetAudibility(chan));
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screen->DrawText(SmallFont, color, 460, y, temp, TAG_DONE);
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y += 8;
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@ -1125,7 +1125,6 @@ void S_RestartSound(FSoundChan *chan)
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if (chan->ChanFlags & (CHAN_UI|CHAN_NOPAUSE)) startflags |= SNDF_NOPAUSE;
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if (chan->ChanFlags & CHAN_ABSTIME) startflags |= SNDF_ABSTIME;
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chan->ChanFlags &= ~(CHAN_EVICTED|CHAN_ABSTIME);
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if (chan->ChanFlags & CHAN_IS3D)
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{
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FVector3 pos, vel;
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@ -1142,11 +1141,13 @@ void S_RestartSound(FSoundChan *chan)
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SoundListener listener;
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S_SetListener(listener, players[consoleplayer].camera);
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chan->ChanFlags &= ~(CHAN_EVICTED|CHAN_ABSTIME);
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ochan = (FSoundChan*)GSnd->StartSound3D(sfx->data, &listener, chan->Volume, &chan->Rolloff, chan->DistanceScale, chan->Pitch,
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chan->Priority, pos, vel, chan->EntChannel, startflags, chan);
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}
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else
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{
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chan->ChanFlags &= ~(CHAN_EVICTED|CHAN_ABSTIME);
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ochan = (FSoundChan*)GSnd->StartSound(sfx->data, chan->Volume, chan->Pitch, startflags, chan);
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}
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assert(ochan == NULL || ochan == chan);
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